-mosya

Japan
On FACEIT since 2021 283 matches tracked 43 matches in 30 days
Last updated:

How does -mosya play?

Rating 0.90 (from 275 matches) K/R 0.67 ADR 78.8 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 275 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 37%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 46%−4 pp · Ø 50% better than 24%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 78%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 38%−7 pp · Ø 45% better than 16%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.86−0.14 · Ø 1.00 better than 11%
Pistol kills per match 2.3
Knife kills 5 in 283 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.0%).

2K rounds 11.5%−1.5 pp · Ø 13.0% better than 17%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 44x 4K, 3 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 67%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 78%+6 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 6 average
Whether -mosya is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 224 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.61
AprMayJunJulAugSepOct

Best month: August 2026 with 0.70.

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −141 ELO
105 matches · 56% win rate
On Dust 2 −72 ELO
76 matches · 49% win rate
Between 12:00 and 18:00 −134 ELO, win rate 44%
On Mondays −98 ELO, win rate 37%

-mosya loses the most ELO on Mirage: −141 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
56% better than 71%
0.72 better than 57%
81.5 better than 67%
0.96 better than 41%
51% of 575 duels better than 60%
49% of 51 situations better than 78%
Dust 276
49% better than 45%
0.66 better than 25%
78.5 better than 49%
0.88 better than 16%
42% of 430 duels better than 13%
28% of 25 situations better than 30%
Ancient44
50% right on the average
0.68 better than 35%
82.6 better than 73%
0.92 better than 34%
43% of 288 duels better than 18%
50% of 24 situations better than 79%
Anubis28
50% better than 46%
0.63 better than 12%
75.3 better than 32%
0.86 better than 11%
48% of 166 duels better than 36%
29% of 7 situations better than 22%
Nuke15
40% better than 14%
0.59 better than 6%
72.6 better than 23%
0.72-
43% of 84 duels better than 15%
14% of 14 situations better than 5%
Cache12
42% -
0.56 -
62.7 -
0.82-
40% of 53 duels -
67% of 3 situations -
Inferno3
0% -
0.55 -
73.0 -
0.67-
22% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -mosya plays

Across 283 matches -mosya averages K/R 0.67 and ADR 78.8; the rating across the 275 rated matches is 0.90. Biggest strength: Rounds with first kill at 13%, better than 88% of level 6 players. Most room to improve: Deaths per round at 78%, better than only 6% of level 6 players. Averages 14.8 kills per match with 38% headshots. The strongest map is Mirage with a 56% win rate in 105 matches. In 64 of 275 matches the rating was 1.10 or higher (23%), in 156 it was below 0.90. In 224 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: August 2026 at 0.93. -mosya loses the most ELO on Mirage (−141 ELO, win rate 56%). Things go best on Ancient (+39 ELO, win rate 50%). Match no. 4 of the day goes best: 63% win rate, −68 ELO. Last 30 days: 43 matches, win rate 49%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.