-molodorme

Brazil
185 matches tracked 21 matches in 30 days
ELO ▼ 1
2,268
30-day peak: 2,322
Rank SA ▼ 217 places
#2,549 #2,059 in BR
30 days · before #2,332 · best #2,332
Last updated:

How does -molodorme play?

Rating 1.01 (from 34 matches) K/R 0.64 ADR 66.8 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 34 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 15% good 1.10 to 1.29 6% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 29%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2.0 pp better than 28%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 16%+5 pp better than 77%
K/D 0.95−0.08 better than 19%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.8%−2.5 pp better than 3%
Rounds with 3K 2.8%−1.3 pp better than 4%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 9x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.31+0.01 better than 56%
Rounds with a death 67%−4.0 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.64, ADR at 67.0
▼ Got worse
Win rate −7 pp, ELO −193

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.64 (at the start 0.63).

Patterns

From the last 185 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −42 ELO
22 matches · 36% wins
In match 3 of the day −26 ELO
31 matches · 45% wins
On Anubis −4 ELO
48 matches · 52% wins

-molodorme loses the most ELO on Dust 2: −42 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Ancient
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis48
52% better than 48%
0.66 better than 13%
67.8 better than 2%
0.98–
50% of 210 duels better than 40%
42% of 33 situations better than 59%
Ancient44
66% better than 90%
0.61 better than 2%
64.0 better than 1%
1.20–
57% of 169 duels better than 80%
45% of 31 situations better than 74%
Cache27
44% –
0.66 –
69.7 –
0.97–
52% of 99 duels –
20% of 10 situations –
Inferno26
58% better than 58%
0.66 better than 13%
67.9 better than 4%
1.00–
54% of 83 duels better than 61%
47% of 15 situations better than 66%
Dust 222
36% better than 6%
0.60 better than 3%
64.2 better than 1%
0.83–
47% of 81 duels better than 27%
56% of 9 situations better than 88%
Nuke7
57% –
0.66 –
69.9 –
0.89–
52% of 21 duels –
100% of 4 situations –
Vertigo6
33% –
0.65 –
71.3 –
-
50% of 24 duels –
50% of 2 situations –
Mirage3
33% –
0.57 –
68.1 –
0.98–
14% of 7 duels –
0% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How -molodorme plays

Across 185 matches -molodorme averages K/R 0.64 and ADR 66.8; the rating across the 34 rated matches is 1.01. Biggest strength: Rounds with a death at 67%. That is better than 91% of players on level 10. Most room to improve: Damage per round (ADR) at 66.8. That is better than only 1% of players on level 10. On average 13.9 kills per match, 46% of them headshots. The strongest map is Ancient with a 66% win rate in 44 matches. In 10 of 34 matches the rating was 1.10 or higher (29%), in 15 it was below 0.90. In 123 matches with detailed stats: 9 4Ks and 1 aces. Best month by rating: October 2026 at 1.06. -molodorme loses the most ELO on Dust 2 (−42 ELO, win rate 36%). Things go best on Ancient (+105 ELO, win rate 66%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −7 pp, ELO −193. Unchanged in recent months: K/R at 0.64, ADR at 67.0. Last 30 days: 21 matches, win rate 62%, ELO balance −31.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.