-mojor666-

Uzbekistan
On FACEIT since 2025 41 matches tracked 21 matches in 30 days
Last updated:

How does -mojor666- play?

Rating 0.99 (from 21 matches) K/R 0.74 ADR 84.5 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 21 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 19% good 1.10 to 1.29 5% normal 0.90 to 1.09 29% weak 0.75 to 0.89 5% very weak below 0.75 33%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

0% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 0%−38 pp · Ø 38% better than 1%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 19%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 1.8
Knife kills 2 in 41 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 25%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 7x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +17 pp
= Stayed the same
K/R at 0.72
▼ Got worse
ADR −4.0, Headshots −4 pp

Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Last 3 months: 0.72 (at the start 0.75). Right on the average (0.72).

Patterns

Soon this shows where -mojor666- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 14 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.23 · Anubis
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
50% -
0.77 -
88.3 -
1.00-
65% of 20 duels -
0% of 2 situations -
Mirage12
67% -
0.80 -
92.9 -
1.28-
59% of 17 duels -
0% of 1 situations -
Ancient4
50% -
0.79 -
90.2 -
0.90-
57% of 14 duels -
0% of 2 situations -
Anubis4
50% -
0.72 -
79.0 -
1.06-
46% of 13 duels -
-
Nuke4
50% -
0.57 -
69.0 -
0.78-
31% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -mojor666- plays

Across 41 matches -mojor666- averages K/R 0.74 and ADR 84.5; the rating across the 21 rated matches is 0.99. Biggest strength: Damage per round (ADR) at 84.5, better than 79% of level 8 players. Most room to improve: Clutch 1v1 won at 0%, better than only 1% of level 8 players. Averages 15.4 kills per match with 42% headshots. The strongest map is Mirage with a 67% win rate in 12 matches. In 7 of 21 matches the rating was 1.10 or higher (33%), in 8 it was below 0.90. In 21 matches with detailed stats: 7 4Ks and 0 aces. Improved over the last three months: Win rate +17 pp. Got weaker: ADR −4.0, Headshots −4 pp. Unchanged in recent months: K/R at 0.72. Last 30 days: 21 matches, win rate 62%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.