-mjolnir-

Turkey
134 matches tracked 20 matches in 30 days
Last updated:

How does -mjolnir- play?

Rating 0.95 (from 90 matches) K/R 0.72 ADR 82.2 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 90 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.2
Knife kills 3 in 134 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 25%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 9x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 7.2+3.1 · Ø 4.1 better than 96%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +15 pp, ELO +304
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.12, ADR −7.6

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.83. Last 3 months: 0.68 (at the start 0.80). Clearly below the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −69 ELO
33 matches · 48% win rate
In match 2 of the day −66 ELO
36 matches · 44% win rate
On Sundays −20 ELO, win rate 46%

-mjolnir- loses the most ELO on Anubis: −69 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Vertigo
  2. Longest win streak: 7 wins in a row · Vertigo
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno38
61% better than 76%
0.72 better than 38%
82.8 better than 55%
0.97 better than 22%
55% of 115 duels better than 64%
70% of 10 situations better than 97%
Anubis33
48% better than 36%
0.72 better than 41%
81.2 better than 53%
0.95 better than 21%
45% of 94 duels better than 18%
50% of 12 situations better than 81%
Dust 227
56% better than 64%
0.71 better than 34%
82.5 better than 57%
0.85 better than 3%
48% of 75 duels better than 29%
60% of 10 situations better than 93%
Ancient9
22% -
0.69 -
78.1 -
0.78-
62% of 13 duels -
50% of 4 situations -
Cache9
56% -
0.86 -
93.1 -
1.14-
70% of 53 duels -
50% of 2 situations -
Mirage9
78% -
0.66 -
75.1 -
0.96-
54% of 35 duels -
0% of 3 situations -
Nuke6
83% -
0.70 -
80.4 -
0.91-
53% of 30 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -mjolnir- plays

Across 134 matches -mjolnir- averages K/R 0.72 and ADR 82.2; the rating across the 90 rated matches is 0.95. Biggest strength: Utility damage per round at 7.2, better than 96% of level 10 · all ELO ranges players. Most room to improve: Rating at 0.95, better than only 15% of level 10 · all ELO ranges players. Averages 16.0 kills per match with 47% headshots. The strongest map is Inferno with a 61% win rate in 38 matches. In 31 of 90 matches the rating was 1.10 or higher (34%), in 39 it was below 0.90. In 87 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 0.96. -mjolnir- loses the most ELO on Anubis (−69 ELO, win rate 48%). Things go best on Dust 2 (+76 ELO, win rate 56%). Match no. 3 of the day goes best: 65% win rate, +31 ELO. Improved over the last three months: Win rate +15 pp, ELO +304. Got weaker: K/R −0.12, ADR −7.6. Unchanged in recent months: Headshots at 47%. Last 30 days: 20 matches, win rate 65%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.