-miu-miu

Russia
On FACEIT since 2020 272 matches tracked 62 matches in 30 days
ELO ▲ 421
2,156
30-day peak: 2,156
Rank EU
#153,902
Russia #43,772 in Russia
Last updated:

How does -miu-miu play?

Rating 0.95 (from 252 matches) K/R 0.68 ADR 76.9 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 252 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.6
Knife kills 2 in 272 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 22x 4K, 2 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 76.7, ELO at 2,062
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
77 matches · 62% win rate
On Anubis −60 ELO
43 matches · 51% win rate
On Mondays −88 ELO, win rate 34%

-miu-miu loses the most ELO on Mirage: −62 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
47% better than 33%
0.67 better than 19%
75.0 better than 20%
0.95 better than 22%
46% of 227 duels better than 24%
40% of 45 situations better than 57%
Mirage77
62% better than 87%
0.69 better than 27%
77.4 better than 35%
0.98 better than 34%
49% of 233 duels better than 38%
57% of 37 situations better than 93%
Ancient55
51% better than 45%
0.69 better than 25%
80.8 better than 47%
0.94 better than 22%
49% of 199 duels better than 37%
33% of 33 situations better than 41%
Anubis43
51% better than 52%
0.65 better than 13%
74.9 better than 20%
0.92 better than 14%
48% of 149 duels better than 30%
45% of 29 situations better than 70%
Inferno11
36% -
0.68 -
72.4 -
0.92-
48% of 31 duels -
20% of 10 situations -
Nuke5
40% -
0.74 -
84.7 -
1.02-
33% of 18 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -miu-miu plays

Across 272 matches -miu-miu averages K/R 0.68 and ADR 76.9; the rating across the 252 rated matches is 0.95. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 48% headshots. The strongest map is Mirage with a 62% win rate in 77 matches. In 78 of 252 matches the rating was 1.10 or higher (31%), in 115 it was below 0.90. In 195 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. -miu-miu loses the most ELO on Mirage (−62 ELO, win rate 62%). Things go best on Ancient (+67 ELO, win rate 51%). Match no. 1 of the day goes best: 57% win rate, +34 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 76.7, ELO at 2,062. Last 30 days: 62 matches, win rate 53%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.