-minus_elo
How does -minus_elo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.03).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
WeaknessDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 0.98 (at the start 0.88). Clearly below the average (1.03).
Damage per round (ADR)
Last 3 months: 81.1 (at the start 82.6). Just above the average (80.8).
Share of headshot kills
Last 3 months: 58% (at the start 55%). Well above the average (50%).
Matches won (win rate)
Last 3 months: 55% (at the start 63%). Clearly above the average (50%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 126 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-minus_elo loses the most ELO in match 3 of the day: −61 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.99 · Dust 2
- Most kills in a match: 33 · Dust 2
Maps in detail
from the last 126 matchesCompared with players on the same level who have at least 15 matches on the map.
How -minus_elo plays
Across 126 matches -minus_elo averages K/R 0.69 and ADR 79.4; the rating across the 105 rated matches is 0.96. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 58% headshots. The strongest map is Mirage with a 73% win rate in 22 matches. In 35 of 105 matches the rating was 1.10 or higher (33%), in 46 it was below 0.90. In 85 matches with detailed stats: 14 4Ks and 0 aces. -minus_elo loses the most ELO in match 3 of the day (−61 ELO, win rate 52%). Things go best on Mirage (+25 ELO, win rate 73%). Improved over the last three months: K/R +0.06, Rating +0.10, Headshots +3 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: ADR at 81.1. Last 30 days: 84 matches, win rate 56%, net ELO +82.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.