-miku_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Strength53% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.11 K/D and so slightly above the average (1.03).
Impact
Average2.5 MVPs per match and so clearly above the average (2.3).
Utility and deaths
Strength46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.16. Last 3 months unchanged at 1.07. Slightly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 88.2. Last 3 months unchanged at 81.4. Just above the average (80.8).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 48% (at the start 50%). Slightly below the average (50%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 51% (at the start 64%). Just above the average (50%).
Best month: October 2026 with 2,248. Last 3 months: 2,248 (at the start 2,209).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 64%.
Patterns
From the last 139 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-miku_- loses the most ELO on Mirage: −25 ELO, 62% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.31 · Mirage
- Most kills in a match: 44 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 139 matchesCompared with players on the same level who have at least 15 matches on the map.
How -miku_- plays
Across 139 matches -miku_- averages K/R 0.74, ADR 81.4 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 48% headshots. The strongest map is Dust 2 with a 68% win rate in 31 matches. In 54 of 139 matches the rating was 1.10 or higher (39%), in 44 it was below 0.90. In 103 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. -miku_- loses the most ELO on Mirage (−25 ELO, win rate 62%). Things go best on Dust 2 (+49 ELO, win rate 68%). From match no. 5 of the day on, things go best: 65% win rate, +25 ELO. Got weaker: Headshots −2 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 81.4, ELO at 2,248. Last 30 days: 53 matches, win rate 58%, net ELO +49.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.