-micowhy-

Poland
80 matches tracked
Last updated:

How does -micowhy- play?

Rating 1.07 K/R 0.76 ADR 86.3 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 80 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 92%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.10+0.10 · Ø 1.00 better than 81%
Pistol kills per match 2.5
Knife kills 1 in 80 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.1%).

2K rounds 15.3%+2.2 pp · Ø 13.1% better than 90%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 24%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 10x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 92%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +8.7, ELO +168
= Stayed the same
K/R at 0.77, Rating at 1.06, Win rate at 52%
▼ Got worse
Headshots −3 pp

Aug 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Last 3 months: 0.77 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Mirage
  2. Most kills in a match: 40 · Nuke
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
65% better than 91%
0.81 better than 83%
87.8 better than 84%
1.18 better than 90%
53% of 96 duels better than 65%
46% of 26 situations better than 73%
Ancient22
41% better than 17%
0.71 better than 36%
86.8 better than 82%
0.95 better than 27%
52% of 103 duels better than 59%
43% of 14 situations better than 62%
Inferno15
40% better than 13%
0.76 better than 61%
84.0 better than 64%
1.11 better than 70%
61% of 44 duels better than 87%
55% of 11 situations better than 84%
Nuke7
100% -
0.83 -
88.9 -
1.16-
48% of 27 duels -
50% of 4 situations -
Anubis4
25% -
0.77 -
92.1 -
1.07-
25% of 8 duels -
0% of 2 situations -
Cache3
33% -
0.54 -
73.1 -
0.73-
38% of 8 duels -
0% of 3 situations -
Dust 23
0% -
0.72 -
80.8 -
1.02-
60% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -micowhy- plays

Across 80 matches -micowhy- averages K/R 0.76, ADR 86.3 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 9 players. Most room to improve: 3K rounds at 3.4%, better than only 24% of level 9 players. Averages 16.7 kills per match with 46% headshots. The strongest map is Mirage with a 65% win rate in 26 matches. In 32 of 80 matches the rating was 1.10 or higher (40%), in 27 it was below 0.90. In 52 matches with detailed stats: 10 4Ks and 1 ace. Things go best on Mirage (+37 ELO, win rate 65%). Improved over the last three months: ADR +8.7, ELO +168. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.06, Win rate at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.