-michi-

Madagascar
109 matches tracked 87 matches in 30 days
Last updated:

How does -michi- play?

Rating 0.92 K/R 0.65 ADR 70.5 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 109 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most
Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 44%−6 pp · Ø 50% better than 12%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 93%
Clutch 1v2 won 26%+3 pp · Ø 23% better than 78%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (45%).

Headshot rate 39%−6 pp · Ø 45% better than 20%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.92−0.08 · Ø 1.00 better than 29%
Pistol kills per match 2.3
Knife kills 2 in 109 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (3.9%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 48%
3K rounds 2.2%−1.7 pp · Ø 3.9% better than 2%
MVPs per match 1.7−0.5 · Ø 2.2 better than 7%
4Ks and aces 12x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 35%
Enemies flashed per round 0.50+0.23 · Ø 0.27 better than 93%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 6 average
Whether -michi- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 109 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: September 2026 with 0.68.

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −53 ELO
24 matches · 38% win rate
On Anubis −34 ELO
20 matches · 45% win rate
On Sundays +7 ELO, win rate 35%

-michi- loses the most ELO in match 1 of the day: −53 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 1.71 · Dust 2
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
55% better than 66%
0.72 better than 57%
74.1 better than 26%
1.01 better than 62%
49% of 86 duels right on the average
33% of 24 situations better than 44%
Mirage23
57% better than 74%
0.61 better than 7%
66.0 better than 3%
0.90 better than 19%
38% of 73 duels better than 5%
61% of 18 situations better than 94%
Anubis20
45% better than 32%
0.63 better than 12%
74.3 better than 27%
0.87 better than 13%
48% of 64 duels better than 36%
63% of 19 situations better than 97%
Ancient15
13% better than 1%
0.60 better than 5%
68.2 better than 6%
0.81 better than 4%
32% of 69 duels better than 1%
38% of 8 situations right on the average
Inferno13
46% -
0.61 -
65.6 -
0.86-
49% of 51 duels -
30% of 10 situations -
Nuke6
33% -
0.62 -
67.0 -
0.94-
31% of 13 duels -
40% of 5 situations -
Cache3
67% -
0.76 -
80.7 -
1.13-
73% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -michi- plays

Across 109 matches -michi- averages K/R 0.65, ADR 70.5 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 48%, better than 93% of level 6 players. Most room to improve: 3K rounds at 2.2%, better than only 2% of level 6 players. Averages 13.7 kills per match with 39% headshots. The strongest map is Mirage with a 57% win rate in 23 matches. In 26 of 109 matches the rating was 1.10 or higher (24%), in 56 it was below 0.90. In 109 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 0.95. -michi- loses the most ELO in match 1 of the day (−53 ELO, win rate 38%). Things go best from match 5 of the day (+62 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +62 ELO. Last 30 days: 87 matches, win rate 46%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.