-messup

Canada
On FACEIT since 2024 140 matches tracked 70 matches in 30 days
Last updated:

How does -messup play?

Rating 1.00 (from 90 matches) K/R 0.72 ADR 77.2 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 90 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.7
Knife kills 2 in 140 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 13%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 9x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 76.5, Win rate at 50%
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
28 matches · 61% win rate
In match 1 of the day −25 ELO
38 matches · 39% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 29%
On Thursdays −21 ELO, win rate 31%

-messup loses the most ELO on Anubis: −25 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.86 · Ancient
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
41% better than 16%
0.70 better than 32%
77.9 better than 37%
0.96 better than 27%
53% of 168 duels better than 61%
38% of 24 situations right on the average
Anubis28
61% better than 82%
0.71 better than 37%
74.6 better than 19%
0.98 better than 34%
64% of 91 duels better than 98%
38% of 16 situations right on the average
Ancient19
53% right on the average
0.74 right on the average
76.5 better than 25%
1.10 better than 74%
60% of 48 duels better than 90%
22% of 9 situations better than 17%
Dust 212
50% -
0.72 -
81.1 -
1.05-
58% of 26 duels -
40% of 5 situations -
Nuke12
67% -
0.78 -
78.0 -
0.92-
71% of 28 duels -
33% of 6 situations -
Inferno5
40% -
0.83 -
86.0 -
1.21-
53% of 15 duels -
0% of 1 situations -
Overpass4
0% -
0.63 -
72.3 -
0.58-
33% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -messup plays

Across 140 matches -messup averages K/R 0.72 and ADR 77.2; the rating across the 90 rated matches is 1.00. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 44% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 32 of 90 matches the rating was 1.10 or higher (36%), in 36 it was below 0.90. In 70 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.01. -messup loses the most ELO on Anubis (−25 ELO, win rate 61%). Things go best in match 3 of the day (±0 ELO, win rate 54%). From match no. 5 of the day on, things go best: 70% win rate. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 76.5, Win rate at 50%. Last 30 days: 70 matches, win rate 50%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.