-messup
How does -messup play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Average38% of 1v2s won and so well above the average (22%).
Weapons and aim
Average44% headshots and so clearly below the average (49%).
Impact
AverageExactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: June 2026 with 0.74. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.01.
Damage per round (ADR)
Best month: June 2026 with 82.6. Last 3 months: 76.5 (at the start 76.1). Slightly below the average (80.8).
Share of headshot kills
Best month: April 2026 with 47%. Last 3 months: 42% (at the start 45%). Well below the average (49%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 50% (at the start 48%). Right on the average (50%).
Best month: October 2026 with 2,196.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 36%.
Patterns
From the last 140 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-messup loses the most ELO on Anubis: −25 ELO, 61% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.86 · Ancient
- Most kills in a match: 35 · Ancient
Maps in detail
from the last 140 matchesCompared with players on the same level who have at least 15 matches on the map.
How -messup plays
Across 140 matches -messup averages K/R 0.72 and ADR 77.2; the rating across the 90 rated matches is 1.00. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 44% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 32 of 90 matches the rating was 1.10 or higher (36%), in 36 it was below 0.90. In 70 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.01. -messup loses the most ELO on Anubis (−25 ELO, win rate 61%). Things go best in match 3 of the day (±0 ELO, win rate 54%). From match no. 5 of the day on, things go best: 70% win rate. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 76.5, Win rate at 50%. Last 30 days: 70 matches, win rate 50%, net ELO −71.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.