-meowl

Russia
On FACEIT since 2020 237 matches tracked 73 matches in 30 days
ELO ▲ 236
2,624
30-day peak: 2,758
Rank EU
#34,030
Russia #10,569 in Russia
Last updated:

How does -meowl play?

Rating 1.06 K/R 0.73 ADR 78.4 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 237 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 2.7
Knife kills 2 in 237 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 27%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 37x 4K, 5 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 68%−4 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +322
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.12, ADR −7.8, Headshots −3 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.72 (at the start 0.81). Just below the average (0.74).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
41 matches · 54% win rate
In match 2 of the day −26 ELO
46 matches · 35% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 43%
On Mondays +52 ELO, win rate 43%

-meowl loses the most ELO on Ancient: −51 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 45 · Dust 2
  3. Highest rating in a match: 2.26 · Nuke

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
46% better than 23%
0.69 better than 22%
75.7 better than 21%
1.01 better than 36%
50% of 226 duels better than 38%
31% of 54 situations better than 28%
Dust 245
53% better than 53%
0.77 better than 61%
82.2 better than 54%
1.10 better than 67%
54% of 196 duels better than 63%
41% of 32 situations better than 56%
Ancient41
54% better than 55%
0.76 right on the average
79.5 better than 36%
1.08 better than 62%
53% of 158 duels better than 56%
33% of 21 situations better than 39%
Anubis36
53% right on the average
0.74 better than 43%
76.8 better than 23%
1.04 better than 44%
59% of 114 duels better than 83%
33% of 24 situations better than 36%
Nuke15
60% better than 66%
0.72 better than 32%
77.0 better than 24%
1.10 better than 64%
56% of 48 duels better than 68%
25% of 8 situations better than 15%
Inferno13
62% -
0.79 -
85.0 -
1.19-
48% of 44 duels -
33% of 12 situations -
Cache8
63% -
0.69 -
74.5 -
0.95-
50% of 34 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -meowl plays

Across 237 matches -meowl averages K/R 0.73, ADR 78.4 and a rating of 1.06. Biggest strength: Headshot rate at 59%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 59% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 94 of 237 matches the rating was 1.10 or higher (40%), in 72 it was below 0.90. In 193 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: July 2026 at 1.16. -meowl loses the most ELO on Ancient (−51 ELO, win rate 54%). Things go best on Mirage (+50 ELO, win rate 46%). Match no. 3 of the day goes best: 63% win rate, +2 ELO. Improved over the last three months: ELO +322. Got weaker: K/R −0.09, Rating −0.12, ADR −7.8, Headshots −3 pp, Win rate −9 pp. Last 30 days: 73 matches, win rate 49%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.