-menta1ist

Kazakhstan
On FACEIT since 2023 50 matches tracked 29 matches in 30 days
Last updated:

How does -menta1ist play?

Rating 0.92 K/R 0.67 ADR 74.5 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 50 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 43%−8 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 4%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 21%+10 pp · Ø 11% better than 86%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.8
Knife kills 1 in 50 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 6x 4K, 1 ace in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -menta1ist is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 50 matches, all from the last 3 months.

Kills per round (K/R)

0.65
SepOct

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
21 matches · 43% win rate

-menta1ist loses the most ELO on Mirage: −24 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Mirage
  2. Longest win streak: 3 wins in a row · Ancient
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 18%
0.74 right on the average
79.5 better than 42%
1.02 better than 44%
46% of 90 duels better than 20%
25% of 12 situations better than 15%
Dust 211
45% -
0.67 -
73.2 -
0.92-
49% of 49 duels -
25% of 8 situations -
Ancient9
67% -
0.61 -
74.3 -
0.84-
41% of 51 duels -
33% of 9 situations -
Anubis6
17% -
0.59 -
63.9 -
0.78-
39% of 23 duels -
0% of 3 situations -
Inferno3
33% -
0.54 -
63.2 -
0.67-
21% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -menta1ist plays

Across 50 matches -menta1ist averages K/R 0.67, ADR 74.5 and a rating of 0.92. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 48% headshots. The strongest map is Dust 2 with a 45% win rate in 11 matches. In 14 of 50 matches the rating was 1.10 or higher (28%), in 26 it was below 0.90. In 50 matches with detailed stats: 6 4Ks and 1 ace. -menta1ist loses the most ELO on Mirage (−24 ELO, win rate 43%). Last 30 days: 29 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.