-med1s-

Belarus
130 matches tracked 53 matches in 30 days
ELO ▲ 155
2,028
30-day peak: 2,152
Rank EU
#223,487
Belarus #5,172 in Belarus
Last updated:

How does -med1s- play?

Rating 1.11 K/R 0.81 ADR 87.4 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 130 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 3.2
Knife kills 3 in 130 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 15.5%+2.2 pp · Ø 13.3% better than 90%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 23x 4K, 2 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.08, Headshots +4 pp, Win rate +9 pp, ELO +351
= Stayed the same
ADR at 87.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −73 ELO
22 matches · 50% win rate
From match 5 of the day −72 ELO
38 matches · 45% win rate
Between 0:00 and 6:00 +9 ELO, win rate 40%
On Wednesdays −48 ELO, win rate 43%

-med1s- loses the most ELO on Ancient: −73 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.46 · Ancient

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
42% better than 18%
0.85 better than 90%
94.1 better than 94%
1.17 better than 88%
57% of 266 duels better than 83%
40% of 15 situations better than 55%
Dust 236
47% better than 33%
0.76 better than 60%
81.9 better than 55%
1.02 better than 46%
53% of 192 duels better than 59%
65% of 20 situations better than 97%
Ancient22
50% better than 45%
0.79 better than 71%
84.8 better than 68%
1.09 better than 70%
54% of 94 duels better than 66%
25% of 12 situations better than 18%
Anubis15
67% better than 90%
0.90 better than 96%
89.8 better than 91%
1.24 better than 96%
57% of 81 duels better than 81%
13% of 8 situations better than 4%
Nuke11
64% -
0.76 -
85.5 -
1.04-
50% of 62 duels -
25% of 4 situations -
Inferno4
75% -
0.80 -
79.9 -
1.18-
63% of 24 duels -
0% of 1 situations -
Cache3
67% -
0.99 -
97.3 -
1.43-
69% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -med1s- plays

Across 130 matches -med1s- averages K/R 0.81, ADR 87.4 and a rating of 1.11. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 53% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 60 of 130 matches the rating was 1.10 or higher (46%), in 38 it was below 0.90. In 109 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. -med1s- loses the most ELO on Ancient (−73 ELO, win rate 50%). Things go best in match 2 of the day (+34 ELO, win rate 58%). Match no. 3 of the day goes best: 67% win rate. Improved over the last three months: K/R +0.05, Rating +0.08, Headshots +4 pp, Win rate +9 pp, ELO +351. Unchanged in recent months: ADR at 87.6. Last 30 days: 53 matches, win rate 57%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.