-maxu

Germany
293 matches tracked 98 matches in 30 days
ELO ▼ 251
2,171
30-day peak: 2,525
Rank SA ▲ 259 places
#3,594
DE #3,804 in DE
30 days · prev. #3,853 · best #3,144
Last updated:

How does -maxu play?

Rating 0.95 K/R 0.69 ADR 77.1 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 291 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.9
Knife kills 1 in 291 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 23%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 27x 4K, 1 ace in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 41%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 76.5
▼ Got worse
K/R −0.06, Rating −0.12, Headshots −3 pp, Win rate −4 pp, ELO −100

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.73).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −112 ELO
63 matches · 40% win rate
On Ancient −74 ELO
56 matches · 52% win rate
On Saturdays −119 ELO, win rate 44%

-maxu loses the most ELO in match 2 of the day: −112 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
51% right on the average
0.69 better than 28%
79.0 better than 43%
0.95 better than 24%
47% of 698 duels better than 28%
36% of 55 situations better than 43%
Ancient56
52% better than 47%
0.69 better than 24%
77.1 better than 27%
0.95 better than 24%
53% of 261 duels better than 62%
37% of 27 situations better than 48%
Nuke29
55% better than 48%
0.73 better than 41%
78.1 better than 36%
1.05 right on the average
49% of 138 duels better than 30%
50% of 12 situations better than 77%
Anubis26
62% better than 80%
0.67 better than 22%
73.5 better than 18%
0.98 better than 35%
44% of 102 duels better than 16%
33% of 15 situations better than 39%
Inferno13
54% -
0.67 -
74.5 -
0.95-
53% of 73 duels -
25% of 4 situations -
Dust 211
55% -
0.65 -
70.5 -
0.87-
48% of 77 duels -
13% of 8 situations -
Cache8
25% -
0.59 -
65.6 -
0.84-
39% of 31 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -maxu plays

Across 291 matches -maxu averages K/R 0.69, ADR 77.1 and a rating of 0.95. Most room to improve: 3K rounds at 3.2%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 51% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 86 of 291 matches the rating was 1.10 or higher (30%), in 124 it was below 0.90. In 234 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. -maxu loses the most ELO in match 2 of the day (−112 ELO, win rate 40%). Things go best on Nuke (+128 ELO, win rate 55%). Match no. 4 of the day goes best: 68% win rate, +89 ELO. Got weaker: K/R −0.06, Rating −0.12, Headshots −3 pp, Win rate −4 pp, ELO −100. Unchanged in recent months: ADR at 76.5. Last 30 days: 98 matches, win rate 48%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.