-maxu
Name history of -maxu
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.02).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average32% of nades dealing damage or blinding and so clearly below the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.05. Last 3 months: 0.93 (at the start 1.05). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 79.8. Last 3 months: 76.5 (at the start 79.8). Slightly below the average (80.2).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 51% (at the start 54%). Just above the average (50%).
Matches won (win rate)
Best month: September 2026 with 61%. Last 3 months: 51% (at the start 55%). Slightly above the average (49%).
Best month: September 2026 with 2,525. Last 3 months: 2,181 (at the start 2,281).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 291 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-maxu loses the most ELO in match 2 of the day: −112 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 27 · Dust 2
- Longest win streak: 8 wins in a row · Inferno
- Highest rating in a match: 2.08 · Mirage
Maps in detail
from the last 291 matchesCompared with players on the same level who have at least 15 matches on the map.
How -maxu plays
Across 291 matches -maxu averages K/R 0.69, ADR 77.1 and a rating of 0.95. Most room to improve: 3K rounds at 3.2%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 51% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 86 of 291 matches the rating was 1.10 or higher (30%), in 124 it was below 0.90. In 234 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. -maxu loses the most ELO in match 2 of the day (−112 ELO, win rate 40%). Things go best on Nuke (+128 ELO, win rate 55%). Match no. 4 of the day goes best: 68% win rate, +89 ELO. Got weaker: K/R −0.06, Rating −0.12, Headshots −3 pp, Win rate −4 pp, ELO −100. Unchanged in recent months: ADR at 76.5. Last 30 days: 98 matches, win rate 48%, net ELO +93.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.