-mastroo

Iraq
On FACEIT since 2020 228 matches tracked
Last updated:

How does -mastroo play?

Rating 1.07 (from 178 matches) K/R 0.78 ADR 83.3 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 2.6
Knife kills 5 in 228 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.1%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 78%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 36x 4K, 7 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Headshots +2 pp
= Stayed the same
ADR at 83.8
▼ Got worse
Win rate −9 pp, ELO −472

Aug to Oct 2026 compared with Dec 2025 to Jan 2026.

Kills per round (K/R)

0.77
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.72).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
49 matches · 41% win rate
In match 1 of the day +127 ELO
42 matches · 38% win rate
Between 18:00 and 24:00 +103 ELO, win rate 44%
On Tuesdays +84 ELO, win rate 43%

-mastroo loses the most ELO on Mirage: −5 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
55% better than 66%
0.79 better than 77%
85.0 better than 74%
1.12 better than 80%
54% of 257 duels better than 69%
43% of 30 situations better than 66%
Mirage49
41% better than 18%
0.75 better than 59%
81.8 better than 59%
1.03 better than 57%
57% of 182 duels better than 84%
43% of 21 situations better than 65%
Ancient31
45% better than 30%
0.85 better than 92%
89.5 better than 89%
1.12 better than 82%
62% of 148 duels better than 95%
40% of 20 situations better than 56%
Inferno26
65% better than 85%
0.83 better than 83%
83.2 better than 61%
1.17 better than 82%
53% of 115 duels right on the average
55% of 20 situations better than 84%
Anubis22
41% better than 18%
0.73 better than 47%
79.8 better than 46%
0.98 better than 33%
51% of 137 duels right on the average
23% of 13 situations better than 19%
Nuke21
48% better than 28%
0.71 better than 29%
79.3 better than 35%
0.94-
49% of 63 duels better than 29%
33% of 3 situations better than 33%
Cache5
60% -
0.73 -
73.1 -
1.07-
40% of 25 duels -
43% of 7 situations -
Vertigo4
25% -
0.87 -
88.5 -
1.10-
48% of 29 duels -
50% of 4 situations -
Train3
67% -
0.73 -
81.7 -
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-
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Compared with players on the same level who have at least 15 matches on the map.

How -mastroo plays

Across 228 matches -mastroo averages K/R 0.78 and ADR 83.3; the rating across the 178 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 85% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 9 players. Averages 17.3 kills per match with 49% headshots. The strongest map is Inferno with a 65% win rate in 26 matches. In 78 of 178 matches the rating was 1.10 or higher (44%), in 59 it was below 0.90. In 178 matches with detailed stats: 36 4Ks and 7 aces. Best month by rating: August 2026 at 1.11. -mastroo loses the most ELO on Mirage (−5 ELO, win rate 41%). Things go best on Inferno (+181 ELO, win rate 65%). Match no. 3 of the day goes best: 71% win rate, −27 ELO. Improved over the last three months: K/R +0.04, Headshots +2 pp. Got weaker: Win rate −9 pp, ELO −472. Unchanged in recent months: ADR at 83.8. Last 30 days: 7 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.