-mass1v322

Russia
On FACEIT since 2023 313 matches tracked 123 matches in 30 days
ELO ▼ 89
2,680
30-day peak: 2,835
Rank EU
#27,687
Russia #7,987 in Russia
Last updated:

How does -mass1v322 play?

Rating 1.12 K/R 0.81 ADR 83.0 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 313 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 28%+16 pp · Ø 12% better than 94%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 3.6
Knife kills 18 in 313 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 85%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 60x 4K, 9 aces in 253 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 5%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 12%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.17, ADR +7.8, Headshots +2 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −74

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.82 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −12 ELO
37 matches · 38% win rate
On Dust 2 −11 ELO
57 matches · 44% win rate
Between 12:00 and 18:00 +29 ELO, win rate 44%
On Saturdays −26 ELO, win rate 42%

-mass1v322 loses the most ELO in match 4 of the day: −12 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.50 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
51% better than 44%
0.79 better than 70%
82.6 better than 57%
1.09 better than 66%
57% of 584 duels better than 79%
37% of 70 situations better than 43%
Dust 257
44% better than 21%
0.84 better than 85%
85.6 better than 71%
1.16 better than 80%
57% of 250 duels better than 77%
39% of 36 situations better than 52%
Ancient55
53% right on the average
0.80 better than 70%
81.7 better than 44%
1.12 better than 72%
57% of 275 duels better than 75%
31% of 42 situations better than 31%
Anubis45
58% better than 67%
0.83 better than 85%
84.0 better than 63%
1.17 better than 85%
57% of 247 duels better than 76%
53% of 30 situations better than 83%
Nuke24
50% better than 36%
0.77 better than 55%
79.4 better than 34%
1.06 right on the average
52% of 88 duels better than 47%
31% of 13 situations better than 27%
Inferno13
46% -
0.86 -
85.1 -
1.18-
57% of 69 duels -
0% of 7 situations -
Cache3
33% -
0.64 -
72.3 -
0.87-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -mass1v322 plays

Across 313 matches -mass1v322 averages K/R 0.81, ADR 83.0 and a rating of 1.12. Biggest strength: Opening duels won at 57%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 49% headshots. The strongest map is Anubis with a 58% win rate in 45 matches. In 159 of 313 matches the rating was 1.10 or higher (51%), in 98 it was below 0.90. In 253 matches with detailed stats: 60 4Ks and 9 aces. Best month by rating: August 2026 at 1.21. -mass1v322 loses the most ELO in match 4 of the day (−12 ELO, win rate 38%). Things go best in match 1 of the day (+111 ELO, win rate 59%). Match no. 2 of the day goes best: 61% win rate, −60 ELO. Improved over the last three months: K/R +0.10, Rating +0.17, ADR +7.8, Headshots +2 pp, Win rate +3 pp. Got weaker: ELO −74. Last 30 days: 123 matches, win rate 48%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.