-maniiaC-

Netherlands
265 matches tracked 70 matches in 30 days
Last updated:

How does -maniiaC- play?

Rating 1.11 K/R 0.80 ADR 85.3 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 265 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 53%+2 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 89%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.09+0.08 · Ø 1.01 better than 79%
Pistol kills per match 3.4
Knife kills 16 in 265 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.0%).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 69%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 94%
MVPs per match 2.8+0.6 · Ø 2.2 better than 93%
4Ks and aces 70x 4K, 15 aces in 265 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 75%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 79%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
Whether -maniiaC- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 265 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Best month: October 2026 with 0.81.

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −42 ELO
46 matches · 43% win rate
On Nuke −27 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 −39 ELO, win rate 43%
On Fridays +27 ELO, win rate 43%

-maniiaC- loses the most ELO on Dust 2: −42 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 58 · Mirage
  3. Highest rating in a match: 2.36 · Inferno

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno72
63% better than 81%
0.82 better than 83%
87.5 better than 80%
1.17 better than 86%
52% of 494 duels right on the average
42% of 31 situations better than 59%
Mirage69
55% better than 67%
0.81 better than 85%
87.1 better than 83%
1.13 better than 84%
55% of 480 duels better than 75%
45% of 31 situations better than 74%
Dust 246
43% better than 23%
0.76 better than 67%
79.4 better than 48%
1.07 better than 70%
49% of 253 duels better than 43%
31% of 26 situations better than 30%
Anubis25
36% better than 11%
0.72 right on the average
81.3 better than 59%
1.02 better than 56%
56% of 140 duels better than 77%
47% of 17 situations better than 76%
Cache23
48% -
0.83 -
91.5 -
1.11-
53% of 154 duels -
70% of 10 situations -
Nuke23
43% better than 16%
0.84 better than 85%
85.9 better than 70%
1.16 better than 82%
52% of 116 duels better than 46%
42% of 12 situations better than 56%
Ancient4
75% -
0.72 -
80.8 -
1.03-
52% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -maniiaC- plays

Across 265 matches -maniiaC- averages K/R 0.80, ADR 85.3 and a rating of 1.11. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Averages 17.9 kills per match with 56% headshots. The strongest map is Inferno with a 63% win rate in 72 matches. In 137 of 265 matches the rating was 1.10 or higher (52%), in 74 it was below 0.90. In 265 matches with detailed stats: 70 4Ks and 15 aces. Best month by rating: October 2026 at 1.13. -maniiaC- loses the most ELO on Dust 2 (−42 ELO, win rate 43%). Things go best on Mirage (+46 ELO, win rate 55%). Match no. 1 of the day goes best: 56% win rate, +50 ELO. Last 30 days: 70 matches, win rate 56%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.