-maloii

Russia
On FACEIT since 2018 50 matches tracked 12 matches in 30 days
ELO
3,575
Peak across recorded matches: 3,575
Rank EU ▲ 250 places
#799
Russia #221 in Russia
30 days · prev. #1,049 · best #756
Last updated:

How does -maloii play?

Rating 1.14 (from 7 matches) K/R 0.72 ADR 79.4 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 197 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly below the average (55%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 51%−4 pp · Ø 55% better than 20%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 1%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 2%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so clearly below the average (1.12).

Headshot rate 62%+9 pp · Ø 53% better than 88%
AWP share of kills 3%−11 pp · Ø 14% better than 22%
K/D 0.99−0.13 · Ø 1.12 better than 6%
Pistol kills per match 2.6
Knife kills 5 in 205 matches

Impact

Weakness
Damage and big rounds

2.2 MVPs per match and so well below the average (2.6).

2K rounds 14.8%+0.2 pp · Ø 14.6% better than 52%
3K rounds 3.9%−0.7 pp · Ø 4.6% better than 16%
MVPs per match 2.2−0.4 · Ø 2.6 better than 9%
4Ks and aces 5x 4K, 1 ace in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 38%
Enemies flashed per round 0.31−0.04 · Ø 0.35 better than 38%
Deaths per round 72%+2 pp · Ø 70% better than 19%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether -maloii is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 50 matches, all from the last 3 months.

Kills per round (K/R)

0.84
AugSepOct

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −114 ELO
80 matches · 54% win rate
In match 2 of the day −54 ELO
45 matches · 47% win rate
On Tuesdays −5 ELO, win rate 52%

-maloii loses the most ELO on Mirage: −114 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.57 · Ancient
  3. Most kills in a match: 41 · Inferno

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
54% better than 34%
0.80 better than 46%
87.9 better than 58%
1.12 better than 45%
55% of 340 duels right on the average
36% of 36 situations better than 38%
Ancient42
64% better than 70%
0.80 right on the average
88.8 better than 63%
1.16 better than 64%
58% of 182 duels better than 71%
55% of 22 situations better than 83%
Anubis31
65% better than 73%
0.82 better than 60%
90.4 better than 73%
1.17 better than 65%
56% of 160 duels better than 59%
33% of 15 situations better than 36%
Dust 215
53% better than 30%
0.69 better than 8%
69.5 better than 1%
1.04-
52% of 52 duels better than 32%
17% of 12 situations better than 4%
Nuke13
54% -
0.91 -
93.4 -
1.28-
59% of 73 duels -
63% of 8 situations -
Cache12
67% -
0.83 -
94.9 -
1.18-
58% of 60 duels -
17% of 6 situations -
Inferno11
64% -
0.62 -
74.9 -
0.89-
43% of 70 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -maloii plays

Across 50 matches -maloii averages K/R 0.72 and ADR 79.4; the rating across the 7 rated matches is 1.14. Biggest strength: Headshot rate at 62%, better than 88% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 1% of level 10 · 3,500+ ELO players. Averages 14.7 kills per match with 62% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 105 of 197 matches the rating was 1.10 or higher (53%), in 63 it was below 0.90. In 50 matches with detailed stats: 5 4Ks and 1 ace. -maloii loses the most ELO on Mirage (−114 ELO, win rate 54%). Things go best on Anubis (+86 ELO, win rate 65%). From match no. 5 of the day on, things go best: 67% win rate, +11 ELO. Last 30 days: 12 matches, win rate 75%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.