-malbsMd

Guatemala
On FACEIT since 2020 183 matches tracked 125 matches in 30 days
Last updated:
Next update possible in 16m 36s

How does -malbsMd play?

Rating 0.96 K/R 0.70 ADR 77.2 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 183 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,526 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 50%−1 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 0.93−0.11 · Ø 1.04 better than 10%
Pistol kills per match 3.1
Knife kills 2 in 183 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 30%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 36x 4K, 2 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -malbsMd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 183 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOct

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −228 ELO
45 matches · 33% win rate
In match 2 of the day −150 ELO
33 matches · 36% win rate
Between 0:00 and 6:00 −19 ELO, win rate 43%
On Wednesdays +30 ELO, win rate 32%

-malbsMd loses the most ELO on Ancient: −228 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Mirage
  2. Most kills in a match: 40 · Nuke
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
53% better than 54%
0.74 better than 46%
77.8 better than 31%
1.03 better than 46%
50% of 338 duels better than 38%
50% of 24 situations better than 81%
Ancient45
33% better than 4%
0.68 better than 16%
78.0 better than 28%
0.93 better than 14%
46% of 281 duels better than 20%
28% of 25 situations better than 24%
Anubis36
58% better than 65%
0.68 better than 18%
74.0 better than 15%
0.96 better than 21%
51% of 263 duels better than 44%
27% of 15 situations better than 22%
Nuke18
39% better than 9%
0.74 right on the average
82.1 better than 60%
0.96 better than 23%
51% of 136 duels better than 45%
43% of 7 situations better than 61%
Cache16
50% -
0.67 -
77.3 -
0.88-
54% of 113 duels -
0% of 7 situations -
Dust 29
67% -
0.70 -
75.0 -
0.91-
49% of 59 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -malbsMd plays

Across 183 matches -malbsMd averages K/R 0.70, ADR 77.2 and a rating of 0.96. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.93, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 55% headshots. The strongest map is Anubis with a 58% win rate in 36 matches. In 62 of 183 matches the rating was 1.10 or higher (34%), in 83 it was below 0.90. In 183 matches with detailed stats: 36 4Ks and 2 aces. -malbsMd loses the most ELO on Ancient (−228 ELO, win rate 33%). Things go best in match 3 of the day (+224 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +224 ELO. Last 30 days: 125 matches, win rate 46%, net ELO +168.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.