-magicaL

Turkey
On FACEIT since 2020 166 matches tracked 96 matches in 30 days
ELO ▲ 215
2,894
30-day peak: 3,006
Rank EU ▼ 3,483 places
#12,331
Turkey #263 in Turkey
30 days · prev. #8,848 · best #8,848
Last updated:

How does -magicaL play?

Rating 1.11 (from 116 matches) K/R 0.79 ADR 85.3 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 84%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.0
Knife kills 1 in 166 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 73%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 30x 4K, 0 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 93%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 67%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.20, ADR +8.4, Headshots +2 pp, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −39 ELO
41 matches · 44% win rate
In match 1 of the day +82 ELO
36 matches · 47% win rate
On Sundays +19 ELO, win rate 45%

-magicaL loses the most ELO on Mirage: −39 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.47 · Dust 2
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
65% better than 87%
0.84 better than 84%
89.0 better than 82%
1.23 better than 90%
58% of 232 duels better than 80%
53% of 15 situations better than 85%
Anubis41
56% better than 57%
0.76 better than 54%
82.0 better than 51%
1.06 right on the average
52% of 134 duels right on the average
41% of 17 situations better than 56%
Mirage41
44% better than 15%
0.75 better than 47%
83.1 better than 55%
0.99 better than 27%
53% of 159 duels better than 55%
40% of 15 situations better than 55%
Cache12
33% -
0.81 -
81.4 -
1.05-
43% of 67 duels -
57% of 7 situations -
Nuke11
64% -
0.88 -
95.3 -
1.30-
56% of 57 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -magicaL plays

Across 166 matches -magicaL averages K/R 0.79 and ADR 85.3; the rating across the 116 rated matches is 1.11. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 58% headshots. The strongest map is Dust 2 with a 65% win rate in 57 matches. In 53 of 116 matches the rating was 1.10 or higher (46%), in 32 it was below 0.90. In 112 matches with detailed stats: 30 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. -magicaL loses the most ELO on Mirage (−39 ELO, win rate 44%). Things go best on Anubis (+125 ELO, win rate 56%). Match no. 3 of the day goes best: 61% win rate, +88 ELO. Improved over the last three months: K/R +0.08, Rating +0.20, ADR +8.4, Headshots +2 pp, Win rate +10 pp. Last 30 days: 96 matches, win rate 57%, net ELO +166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.