-mad3z
How does -mad3z play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).
Compared with 1,232 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (50%).
Clutch
Average30% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.12 K/D and so clearly above the average (1.00).
Impact
StrengthExactly 2 kills in 15.4% of rounds and so well above the average (13.1%).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.72). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.18.
Damage per round (ADR)
Best month: July 2026 with 87.4. Last 3 months: 83.8 (at the start 79.1). Slightly above the average (79.4).
Share of headshot kills
Best month: August 2026 with 47%. Last 3 months: 46% (at the start 44%). Just below the average (47%).
Matches won (win rate)
Best month: March 2026 with 60%. Last 3 months: 50% (at the start 52%). Right on the average (50%).
Best month: September 2026 with 2,065.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 31%.
Patterns
From the last 235 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-mad3z loses the most ELO on Mirage: −77 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Nuke
- Most kills in a match: 50 · Dust 2
- Highest rating in a match: 2.38 · Nuke
Maps in detail
from the last 235 matchesCompared with players on the same level who have at least 15 matches on the map.
How -mad3z plays
Across 235 matches -mad3z averages K/R 0.77 and ADR 83.3; the rating across the 193 rated matches is 1.11. Biggest strength: Opening duels won at 57%, better than 94% of level 8 players. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 8 players. Averages 17.3 kills per match with 46% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 90 of 193 matches the rating was 1.10 or higher (47%), in 60 it was below 0.90. In 153 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: July 2026 at 1.18. -mad3z loses the most ELO on Mirage (−77 ELO, win rate 50%). Things go best on Anubis (+57 ELO, win rate 55%). Match no. 2 of the day goes best: 58% win rate, +5 ELO. Improved over the last three months: K/R +0.06, ADR +4.7, Headshots +2 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 2 matches, win rate 0%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.