-mad3z

Belarus
235 matches tracked
Last updated:

How does -mad3z play?

Rating 1.11 (from 193 matches) K/R 0.77 ADR 83.3 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 193 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 57%+7 pp · Ø 50% better than 94%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 14%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 46%−1 pp · Ø 47% better than 44%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 1.12+0.12 · Ø 1.00 better than 88%
Pistol kills per match 2.9
Knife kills 12 in 235 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.1%).

2K rounds 15.4%+2.3 pp · Ø 13.1% better than 92%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 79%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 28x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 22%
Deaths per round 69%−4 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, ADR +4.7, Headshots +2 pp
= Stayed the same
Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.81
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.72). Clearly above the average (0.72).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −77 ELO
68 matches · 50% win rate
On Nuke −26 ELO
23 matches · 52% win rate
Between 18:00 and 24:00 −11 ELO, win rate 39%
On Sundays +8 ELO, win rate 38%

-mad3z loses the most ELO on Mirage: −77 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 50 · Dust 2
  3. Highest rating in a match: 2.38 · Nuke

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
48% better than 39%
0.73 better than 54%
81.4 better than 61%
1.03 better than 59%
58% of 313 duels better than 87%
37% of 38 situations better than 44%
Mirage68
50% right on the average
0.78 better than 77%
82.5 better than 66%
1.11 better than 83%
55% of 229 duels better than 78%
32% of 44 situations better than 33%
Anubis38
55% better than 61%
0.87 better than 96%
89.7 better than 90%
1.31 better than 99%
62% of 129 duels better than 95%
14% of 21 situations better than 4%
Nuke23
52% better than 42%
0.87 better than 92%
89.9 better than 85%
1.22-
66% of 56 duels better than 98%
24% of 17 situations better than 16%
Ancient17
59% better than 74%
0.67 better than 23%
74.5 better than 24%
0.99-
45% of 73 duels better than 20%
56% of 9 situations better than 89%
Inferno5
60% -
0.76 -
85.6 -
1.11-
54% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -mad3z plays

Across 235 matches -mad3z averages K/R 0.77 and ADR 83.3; the rating across the 193 rated matches is 1.11. Biggest strength: Opening duels won at 57%, better than 94% of level 8 players. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 8 players. Averages 17.3 kills per match with 46% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 90 of 193 matches the rating was 1.10 or higher (47%), in 60 it was below 0.90. In 153 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: July 2026 at 1.18. -mad3z loses the most ELO on Mirage (−77 ELO, win rate 50%). Things go best on Anubis (+57 ELO, win rate 55%). Match no. 2 of the day goes best: 58% win rate, +5 ELO. Improved over the last three months: K/R +0.06, ADR +4.7, Headshots +2 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 2 matches, win rate 0%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.