-maNNski

Germany
On FACEIT since 2018 73 matches tracked 14 matches in 30 days
Last updated:

How does -maNNski play?

Rating 1.20 K/R 0.85 ADR 87.6 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 73 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

1.23 K/D and so well above the average (0.99).

Headshot rate 57%+10 pp · Ø 47% better than 92%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.23+0.24 · Ø 0.99 better than 98%
Pistol kills per match 2.9
Knife kills 6 in 73 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.9% of rounds and so well above the average (13.1%).

2K rounds 18.9%+5.8 pp · Ø 13.1% better than 99%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 86%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 12x 4K, 2 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 29%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
Whether -maNNski is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 49 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.88
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 1.03.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −27 ELO
23 matches · 48% win rate
Between 0:00 and 6:00 −86 ELO, win rate 37%

-maNNski loses the most ELO on Inferno: −27 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Mirage
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno23
48% better than 39%
0.91 better than 98%
93.5 better than 95%
1.31 better than 99%
68% of 111 duels better than 99%
29% of 17 situations better than 27%
Dust 216
38% better than 12%
0.77 better than 71%
81.8 better than 61%
1.09 better than 75%
49% of 76 duels better than 41%
40% of 5 situations right on the average
Anubis11
73% -
0.95 -
94.1 -
1.38-
68% of 41 duels -
80% of 5 situations -
Nuke9
22% -
0.79 -
81.7 -
1.07-
52% of 56 duels -
20% of 5 situations -
Ancient7
71% -
0.82 -
82.5 -
1.18-
48% of 29 duels -
17% of 6 situations -
Mirage4
50% -
0.79 -
92.5 -
1.13-
43% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -maNNski plays

Across 73 matches -maNNski averages K/R 0.85, ADR 87.6 and a rating of 1.20. Biggest strength: Rating at 1.20, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 17.8 kills per match with 57% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 44 of 73 matches the rating was 1.10 or higher (60%), in 15 it was below 0.90. In 49 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: January 2026 at 1.49. -maNNski loses the most ELO on Inferno (−27 ELO, win rate 48%). Last 30 days: 14 matches, win rate 43%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.