-mFive-
How does -mFive- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average44% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.88. Last 3 months: 0.76 (at the start 0.70). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.32. Last 3 months: 1.10 (at the start 1.03). Clearly above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 85.9. Last 3 months: 81.6 (at the start 79.0). Just above the average (80.7).
Share of headshot kills
Best month: August 2026 with 47%. Last 3 months: 46% (at the start 40%). Clearly below the average (50%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 52% (at the start 44%). Slightly above the average (50%).
Best month: September 2026 with 2,299. Last 3 months: 2,264 (at the start 2,095).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 160 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-mFive- loses the most ELO on Mirage: −55 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Dust 2
- Highest rating in a match: 2.43 · Mirage
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 160 matchesCompared with players on the same level who have at least 15 matches on the map.
How -mFive- plays
Across 160 matches -mFive- averages K/R 0.74 and ADR 80.6; the rating across the 140 rated matches is 1.08. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 44% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 56 of 140 matches the rating was 1.10 or higher (40%), in 42 it was below 0.90. In 99 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.32. -mFive- loses the most ELO on Mirage (−55 ELO, win rate 46%). Things go best in match 1 of the day (−81 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −81 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, Headshots +6 pp, Win rate +8 pp, ELO +169. Unchanged in recent months: ADR at 81.6. Last 30 days: 51 matches, win rate 55%, net ELO −51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.