-mENNY

South Korea
On FACEIT since 2025 125 matches tracked 44 matches in 30 days
Last updated:

How does -mENNY play?

Rating 1.00 K/R 0.76 ADR 80.5 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 125 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.2
Knife kills 4 in 125 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 64%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 79%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 26x 4K, 7 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 7%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 81%+8 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.14, ADR +6.4, ELO +92
= Stayed the same
Win rate at 55%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.79 (at the start 0.70). Clearly above the average (0.72).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −13 ELO
34 matches · 32% win rate
In match 3 of the day +26 ELO
20 matches · 45% win rate
On Fridays +29 ELO, win rate 48%

-mENNY loses the most ELO on Mirage: −13 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.03 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
32% better than 4%
0.75 better than 63%
83.2 better than 69%
0.97 better than 36%
51% of 240 duels right on the average
33% of 9 situations better than 36%
Dust 233
73% better than 98%
0.77 better than 71%
79.3 better than 48%
1.03 better than 57%
50% of 188 duels better than 47%
11% of 9 situations better than 3%
Anubis22
64% better than 88%
0.78 better than 77%
80.5 better than 54%
1.01 better than 53%
52% of 133 duels better than 59%
56% of 9 situations better than 90%
Ancient19
63% better than 88%
0.83 better than 89%
86.7 better than 79%
1.13 better than 86%
57% of 147 duels better than 84%
56% of 9 situations better than 89%
Inferno7
43% -
0.60 -
64.1 -
0.79-
44% of 36 duels -
67% of 3 situations -
Nuke7
29% -
0.58 -
72.2 -
0.71-
38% of 40 duels -
0% of 2 situations -
Cache3
67% -
0.89 -
75.4 -
1.31-
47% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -mENNY plays

Across 125 matches -mENNY averages K/R 0.76, ADR 80.5 and a rating of 1.00. Biggest strength: Rounds with first kill at 16%, better than 98% of level 8 players. Most room to improve: Deaths per round at 81%, better than only 1% of level 8 players. Averages 16.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 73% win rate in 33 matches. In 53 of 125 matches the rating was 1.10 or higher (42%), in 52 it was below 0.90. In 84 matches with detailed stats: 26 4Ks and 7 aces. Best month by rating: October 2026 at 1.05. -mENNY loses the most ELO on Mirage (−13 ELO, win rate 32%). Things go best on Dust 2 (+11 ELO, win rate 73%). Match no. 1 of the day goes best: 63% win rate, +11 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +6.4, ELO +92. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 44 matches, win rate 66%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.