-mANS1-
How does -mANS1- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Average33% of 1v1s won and so clearly below the average (42%).
Weapons and aim
Average1.24 K/D and so clearly above the average (1.05).
Impact
StrengthExactly 3 kills in 5.9% of rounds and so well above the average (4.2%).
Utility and deaths
Average0.18 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.90. Last 3 months: 0.87 (at the start 0.88). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.35. Last 3 months: 1.20 (at the start 1.30). Well above the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 91.9. Last 3 months: 90.5 (at the start 90.9). Clearly above the average (80.9).
Share of headshot kills
Best month: June 2026 with 56%. Last 3 months: 53% (at the start 55%). Right on the average (53%).
Matches won (win rate)
Best month: July 2026 with 77%. Last 3 months: 48% (at the start 58%). Clearly below the average (53%).
Best month: August 2026 with 3,452. Last 3 months: 3,001 (at the start 3,363).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 225 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-mANS1- loses the most ELO in match 3 of the day: −32 ELO, 34% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.45 · Dust 2
- Most kills in a match: 58 · Dust 2
- Longest win streak: 10 wins in a row · Mirage
Maps in detail
from the last 225 matchesCompared with players on the same level who have at least 15 matches on the map.
How -mANS1- plays
Across 225 matches -mANS1- averages K/R 0.87 and ADR 90.7; the rating across the 184 rated matches is 1.23. Biggest strength: 3K rounds at 5.9%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 18.9 kills per match with 54% headshots. The strongest map is Mirage with a 57% win rate in 63 matches. In 111 of 184 matches the rating was 1.10 or higher (60%), in 34 it was below 0.90. In 140 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: June 2026 at 1.35. -mANS1- loses the most ELO in match 3 of the day (−32 ELO, win rate 34%). Things go best in match 1 of the day (+272 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +272 ELO. Got weaker: Rating −0.10, Headshots −2 pp, Win rate −10 pp, ELO −362. Unchanged in recent months: K/R at 0.87, ADR at 90.5. Last 30 days: 50 matches, win rate 48%, net ELO −59.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.