-m4n1k

Russia
On FACEIT since 2021 193 matches tracked 52 matches in 30 days
ELO ▲ 181
2,455
30-day peak: 2,455
Rank EU
#61,481
Russia #17,463 in Russia
Last updated:

How does -m4n1k play?

Rating 0.98 (from 169 matches) K/R 0.69 ADR 77.1 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 169 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 2.8
Knife kills 1 in 193 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 24x 4K, 3 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.67+0.38 · Ø 0.29 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.32, Headshots +8 pp, Win rate +20 pp, ELO +205
= Stayed the same
ADR at 77.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −108 ELO
59 matches · 42% win rate
In match 2 of the day −55 ELO
35 matches · 40% win rate
Between 0:00 and 6:00 −25 ELO, win rate 39%

-m4n1k loses the most ELO on Mirage: −108 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Mirage
  2. Longest win streak: 12 wins in a row · Mirage
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
42% better than 16%
0.67 better than 18%
74.6 better than 18%
0.94 better than 20%
50% of 206 duels better than 42%
26% of 34 situations better than 19%
Dust 257
51% better than 49%
0.70 better than 30%
77.4 better than 32%
1.00 better than 36%
49% of 192 duels better than 37%
46% of 37 situations better than 74%
Anubis20
60% better than 74%
0.65 better than 11%
76.6 better than 24%
0.90 better than 11%
54% of 78 duels better than 63%
44% of 9 situations better than 62%
Nuke18
67% better than 85%
0.76 right on the average
84.5 better than 59%
1.05 better than 48%
49% of 69 duels better than 30%
37% of 19 situations better than 42%
Ancient16
44% better than 23%
0.61 better than 3%
69.2 better than 3%
0.85-
47% of 30 duels better than 25%
57% of 7 situations better than 89%
Inferno10
40% -
0.80 -
82.9 -
1.23-
47% of 32 duels -
33% of 3 situations -
Cache9
44% -
0.70 -
79.0 -
1.08-
64% of 33 duels -
33% of 6 situations -
Vertigo3
67% -
0.81 -
90.2 -
1.08-
29% of 7 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -m4n1k plays

Across 193 matches -m4n1k averages K/R 0.69 and ADR 77.1; the rating across the 169 rated matches is 0.98. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 45% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 56 of 169 matches the rating was 1.10 or higher (33%), in 67 it was below 0.90. In 168 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. -m4n1k loses the most ELO on Mirage (−108 ELO, win rate 42%). Things go best on Anubis (+25 ELO, win rate 60%). From match no. 5 of the day on, things go best: 58% win rate, +8 ELO. Improved over the last three months: K/R +0.04, Rating +0.32, Headshots +8 pp, Win rate +20 pp, ELO +205. Unchanged in recent months: ADR at 77.5. Last 30 days: 52 matches, win rate 60%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.