-m1ssu

Austria
On FACEIT since 2024 268 matches tracked 158 matches in 30 days
ELO ▼ 13
3,286
30-day peak: 3,528
Rank EU ▼ 1,819 places
#2,607
Austria #3 in Austria
30 days · prev. #788 · best #788
Last updated:

How does -m1ssu play?

Rating 1.01 (from 245 matches) K/R 0.73 ADR 81.1 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 245 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 5%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.00−0.05 · Ø 1.05 better than 21%
Pistol kills per match 2.7
Knife kills 4 in 268 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 24%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 30x 4K, 3 aces in 200 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 58%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −6.0, Win rate −13 pp, ELO −71

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.72 (at the start 0.79). Slightly below the average (0.75).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −208 ELO
106 matches · 60% win rate
In match 4 of the day −31 ELO
32 matches · 47% win rate
Between 6:00 and 12:00 −33 ELO, win rate 43%
On Thursdays −24 ELO, win rate 49%

-m1ssu loses the most ELO on Mirage: −208 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.10 · Mirage
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
60% better than 72%
0.73 better than 34%
81.3 better than 45%
0.99 better than 24%
50% of 473 duels better than 34%
31% of 49 situations better than 25%
Dust 265
52% better than 38%
0.75 better than 45%
81.5 better than 47%
1.04 better than 38%
47% of 311 duels better than 21%
33% of 24 situations better than 33%
Anubis36
61% better than 71%
0.82 better than 78%
87.9 better than 80%
1.13 better than 71%
57% of 162 duels better than 75%
36% of 14 situations better than 43%
Ancient35
43% better than 13%
0.68 better than 14%
76.6 better than 20%
0.96 better than 17%
52% of 163 duels better than 46%
44% of 9 situations better than 66%
Nuke12
50% -
0.64 -
78.8 -
0.86-
51% of 80 duels -
0% of 2 situations -
Cache7
57% -
0.65 -
73.4 -
0.89-
52% of 33 duels -
33% of 3 situations -
Inferno5
40% -
0.66 -
70.5 -
0.92-
43% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -m1ssu plays

Across 268 matches -m1ssu averages K/R 0.73 and ADR 81.1; the rating across the 245 rated matches is 1.01. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 58% headshots. The strongest map is Anubis with a 61% win rate in 36 matches. In 93 of 245 matches the rating was 1.10 or higher (38%), in 109 it was below 0.90. In 200 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. -m1ssu loses the most ELO on Mirage (−208 ELO, win rate 60%). Things go best on Anubis (+65 ELO, win rate 61%). Match no. 1 of the day goes best: 63% win rate, +47 ELO. Got weaker: K/R −0.07, Rating −0.11, ADR −6.0, Win rate −13 pp, ELO −71. Unchanged in recent months: Headshots at 58%. Last 30 days: 158 matches, win rate 50%, net ELO −271.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.