-m1nd1

USA
On FACEIT since 2024 396 matches tracked 105 matches in 30 days
ELO ▲ 218
3,303
30-day peak: 3,303
Rank EU ▲ 1,725 places
#2,425
USA #23 in USA
30 days · prev. #4,150 · best #2,386
Last updated:

How does -m1nd1 play?

Rating 1.13 K/R 0.79 ADR 83.0 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 384 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 2.8
Knife kills 2 in 384 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 68%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 64x 4K, 9 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +228
= Stayed the same
K/R at 0.79, Rating at 1.12, ADR at 83.2, Headshots at 50%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −74 ELO
71 matches · 52% win rate
On Saturdays −90 ELO, win rate 44%

-m1nd1 loses the most ELO on Ancient: −74 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.36 · Anubis

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
56% better than 55%
0.80 better than 67%
85.2 better than 65%
1.14 better than 73%
58% of 432 duels better than 79%
39% of 87 situations right on the average
Ancient71
52% better than 36%
0.80 better than 70%
84.8 better than 62%
1.12 better than 69%
56% of 318 duels better than 70%
46% of 63 situations better than 71%
Anubis65
55% better than 49%
0.83 better than 82%
86.2 better than 72%
1.22 better than 90%
52% of 267 duels better than 46%
40% of 45 situations better than 53%
Dust 262
45% better than 17%
0.72 better than 32%
75.8 better than 19%
1.03 better than 35%
48% of 222 duels better than 25%
42% of 43 situations better than 57%
Nuke37
54% better than 38%
0.77 right on the average
80.2 better than 38%
1.08 right on the average
56% of 145 duels better than 64%
38% of 16 situations better than 44%
Cache15
67% better than 74%
0.80 better than 53%
79.3 better than 24%
1.10 better than 46%
68% of 47 duels better than 97%
27% of 15 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How -m1nd1 plays

Across 384 matches -m1nd1 averages K/R 0.79, ADR 83.0 and a rating of 1.13. Biggest strength: K/D at 1.17, better than 76% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 197 of 384 matches the rating was 1.10 or higher (51%), in 102 it was below 0.90. In 321 matches with detailed stats: 64 4Ks and 9 aces. Best month by rating: September 2026 at 1.17. -m1nd1 loses the most ELO on Ancient (−74 ELO, win rate 52%). Things go best on Dust 2 (+120 ELO, win rate 45%). Improved over the last three months: ELO +228. Unchanged in recent months: K/R at 0.79, Rating at 1.12, ADR at 83.2, Headshots at 50%, Win rate at 54%. Last 30 days: 105 matches, win rate 55%, net ELO +178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.