-m1nari
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (49%).
Clutch
Average27% of 1v1s won and so well below the average (38%).
Weapons and aim
Average1.16 K/D and so clearly above the average (0.97).
Impact
StrengthExactly 3 kills in 5.0% of rounds and so well above the average (3.8%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.72 (at the start 0.92). Just above the average (0.71).
Rating, 1.00 is an average match
Last 3 months: 1.04 (at the start 1.30). Clearly above the average (0.99).
Damage per round (ADR)
Last 3 months: 77.3 (at the start 97.7). Just below the average (78.5).
Share of headshot kills
Last 3 months: 42% (at the start 48%). Well below the average (48%).
Matches won (win rate)
Last 3 months: 38% (at the start 50%). Well below the average (46%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 46 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Dust 2
- Most kills in a match: 30 · Ancient
- Highest rating in a match: 2.57 · Dust 2
Maps in detail
from the last 46 matchesCompared with players on the same level who have at least 15 matches on the map.
How -m1nari plays
Across 46 matches -m1nari averages K/R 0.81, ADR 86.2 and a rating of 1.15. Biggest strength: Rating at 1.15, better than 94% of level 8 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 8 players. Averages 18.0 kills per match with 45% headshots. The strongest map is Dust 2 with a 46% win rate in 13 matches. In 22 of 46 matches the rating was 1.10 or higher (48%), in 10 it was below 0.90. In 26 matches with detailed stats: 2 4Ks and 0 aces. Got weaker: K/R −0.20, Rating −0.26, ADR −20.4, Headshots −6 pp, Win rate −12 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.