-m1chi666

KR
244 matches tracked 89 matches in 30 days
Last updated:

How does -m1chi666 play?

Rating 1.08 (from 89 matches) K/R 0.73 ADR 79.7 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 89 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 53%+2 pp better than 64%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 2.5+0.9 better than 97%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 15%+4 pp better than 73%
K/D 1.11+0.08 better than 74%
Pistol kills per match 2.7
Knife kills 5 in 244 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 29x 4K, 2 aces in 178 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 45%+10 pp better than 97%
Utility damage per round 6.2+2.1 better than 91%
Enemies flashed per round 0.32+0.02 better than 59%
Rounds with a death 66%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 80.6, Headshots at 44%, Win rate at 45%
▼ Got worse
ELO −184

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.71).

Patterns

From the last 244 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −30 ELO
60 matches · 52% wins
In match 4 of the day −22 ELO
33 matches · 36% wins
On Mondays −35 ELO, win rate 30%

-m1chi666 loses the most ELO on Ancient: −30 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 1.95 · Anubis

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
43% better than 18%
0.74 level
79.5 better than 44%
1.01 better than 41%
54% of 234 duels better than 64%
46% of 48 situations better than 75%
Ancient60
52% better than 47%
0.77 better than 63%
84.7 better than 66%
1.15 better than 81%
55% of 196 duels better than 70%
65% of 40 situations better than 96%
Anubis44
50% better than 42%
0.76 better than 60%
82.9 better than 59%
1.22 better than 92%
57% of 136 duels better than 80%
58% of 36 situations better than 89%
Dust 244
43% better than 19%
0.69 better than 26%
75.9 better than 25%
0.98 better than 30%
52% of 143 duels better than 54%
18% of 33 situations better than 8%
Nuke10
60% -
0.66 -
69.8 -
1.02-
47% of 32 duels -
25% of 8 situations -
Cache9
33% -
0.65 -
70.0 -
0.88-
64% of 25 duels -
17% of 6 situations -
Inferno8
13% -
0.70 -
73.4 -
1.39-
52% of 23 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -m1chi666 plays

Across 244 matches -m1chi666 averages K/R 0.73 and ADR 79.7; the rating across the 89 rated matches is 1.08. Biggest strength: Utility with impact at 45%. That is better than 97% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 15.9 kills per match, 44% of them headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 39 of 89 matches the rating was 1.10 or higher (44%), in 31 it was below 0.90. In 178 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. -m1chi666 loses the most ELO on Ancient (−30 ELO, win rate 52%). Things go best on Dust 2 (+60 ELO, win rate 43%). Got weaker: ELO −184. Unchanged in recent months: K/R at 0.74, ADR at 80.6, Headshots at 44%, Win rate at 45%. Last 30 days: 89 matches, win rate 51%, ELO balance +68.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.