-m1-_-
Name history of -m1-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -m1-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Weakness28% of 1v1s won and so well below the average (38%).
Weapons and aim
Average40% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 12.5% of rounds and so slightly below the average (13.1%).
Utility and deaths
Average2.0 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.77). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.18. Last 3 months: 1.01 (at the start 1.18). Right on the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 86.0. Last 3 months: 75.9 (at the start 83.3). Slightly below the average (79.4).
Share of headshot kills
Best month: May 2026 with 42%. Last 3 months: 39% (at the start 42%). Well below the average (48%).
Matches won (win rate)
Best month: May 2026 with 62%. Last 3 months: 51% (at the start 48%). Slightly above the average (49%).
Best month: August 2026 with 1,859.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 120 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-m1-_- loses the most ELO in match 2 of the day: −32 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Mirage
- Highest rating in a match: 2.58 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 120 matchesCompared with players on the same level who have at least 15 matches on the map.
How -m1-_- plays
Across 120 matches -m1-_- averages K/R 0.73 and ADR 77.6; the rating across the 99 rated matches is 1.02. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 9 players. Averages 16.5 kills per match with 40% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 37 of 99 matches the rating was 1.10 or higher (37%), in 38 it was below 0.90. In 92 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. -m1-_- loses the most ELO in match 2 of the day (−32 ELO, win rate 41%). Things go best on Mirage (+5 ELO, win rate 42%). Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.05, Rating −0.17, ADR −7.4, Headshots −3 pp. Last 30 days: 4 matches, win rate 50%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.