-m0NESY-111

South Korea
On FACEIT since 2023 103 matches tracked 61 matches in 30 days
Last updated:

How does -m0NESY-111 play?

Rating 0.99 K/R 0.72 ADR 80.4 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 103 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,500-2,749 ELO

Compared with 2,529 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 54%+2 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 20%+8 pp · Ø 12% better than 82%
K/D 0.99−0.05 · Ø 1.04 better than 27%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 13x 4K, 3 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 56%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -m0NESY-111 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 92 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: July 2026 with 0.78.

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 50%
On Wednesdays +24 ELO, win rate 52%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
65% better than 91%
0.78 better than 64%
85.6 better than 71%
1.09 better than 64%
59% of 217 duels better than 88%
50% of 26 situations better than 82%
Dust 224
50% better than 41%
0.64 better than 7%
71.8 better than 9%
0.88 better than 5%
46% of 119 duels better than 18%
43% of 14 situations better than 65%
Anubis15
73% better than 96%
0.75 right on the average
84.9 better than 68%
1.05 right on the average
59% of 59 duels better than 86%
20% of 5 situations better than 11%
Ancient10
40% -
0.68 -
75.7 -
0.88-
48% of 50 duels -
50% of 8 situations -
Inferno4
75% -
0.74 -
82.7 -
0.96-
60% of 35 duels -
0% of 1 situations -
Nuke3
0% -
0.52 -
56.3 -
0.63-
23% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -m0NESY-111 plays

Across 103 matches -m0NESY-111 averages K/R 0.72, ADR 80.4 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 49% headshots. The strongest map is Anubis with a 73% win rate in 15 matches. In 36 of 103 matches the rating was 1.10 or higher (35%), in 44 it was below 0.90. In 85 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: July 2026 at 1.04. Things go best on Mirage (+47 ELO, win rate 65%). From match no. 5 of the day on, things go best: 70% win rate. Last 30 days: 61 matches, win rate 64%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.