-lykade

Japan
On FACEIT since 2020 49 matches tracked
Last updated:

How does -lykade play?

Rating 0.96 (from 28 matches) K/R 0.83 ADR 89.1 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 28 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 7% normal 0.90 to 1.09 21% weak 0.75 to 0.89 7% very weak below 0.75 39%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerClutcherMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 52% no comparison

Clutch

Last one alive
Clutch 1v1 won 47% no comparison
Clutch 1v2 won 21% no comparison
Clutch kills per match 2.2 no comparison

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 31% no comparison
K/D 1.10+0.13 · Ø 0.97 better than 83%
Pistol kills per match 3.2
Knife kills 12 in 49 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 12.7% no comparison
3K rounds 6.1% no comparison
MVPs per match 2.8+0.6 · Ø 2.2 better than 96%
4Ks and aces 4x 4K, 1 ace in 19 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 32% no comparison
Utility damage per round 2.9 no comparison
Enemies flashed per round 0.52 no comparison
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.29, Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.23, ADR −17.4, Win rate −29 pp, ELO −359

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.97. Last 3 months: 0.72 (at the start 0.95). Just above the average (0.71).

Patterns

Soon this shows where -lykade loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 18 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Ancient
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
39% better than 16%
0.80 better than 86%
84.2 better than 74%
0.88-
54% of 61 duels better than 71%
71% of 7 situations better than 99%
Mirage13
31% -
0.84 -
90.6 -
0.96-
45% of 51 duels -
0% of 5 situations -
Ancient8
88% -
0.89 -
95.0 -
1.26-
44% of 9 duels -
100% of 1 situations -
Anubis7
43% -
0.74 -
83.4 -
0.74-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -lykade plays

Across 49 matches -lykade averages K/R 0.83 and ADR 89.1; the rating across the 28 rated matches is 0.96. Biggest strength: Damage per round (ADR) at 89.1, better than 94% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 18.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 39% win rate in 18 matches. In 9 of 28 matches the rating was 1.10 or higher (32%), in 13 it was below 0.90. In 19 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. Improved over the last three months: Rating +0.29, Headshots +6 pp. Got weaker: K/R −0.23, ADR −17.4, Win rate −29 pp, ELO −359. Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.