-lxry

Zimbabwe
On FACEIT since 2023 80 matches tracked 19 matches in 30 days
Last updated:

How does -lxry play?

Rating 0.97 K/R 0.73 ADR 84.1 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 80 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 11% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 35%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 17%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 0.95−0.04 · Ø 0.99 better than 30%
Pistol kills per match 2.9
Knife kills 1 in 80 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 10x 4K, 1 ace in 77 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
Whether -lxry is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 79 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.57
JulAugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −1 ELO, win rate 49%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.06 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
65% better than 91%
0.80 better than 81%
90.8 better than 93%
1.08 better than 73%
57% of 184 duels better than 85%
45% of 11 situations better than 72%
Dust 217
47% better than 38%
0.73 better than 53%
83.1 better than 68%
0.95 better than 29%
52% of 94 duels better than 61%
73% of 11 situations better than 99%
Anubis12
42% -
0.59 -
69.4 -
0.75-
39% of 72 duels -
50% of 4 situations -
Ancient10
50% -
0.77 -
87.8 -
1.00-
52% of 60 duels -
20% of 5 situations -
Cache5
40% -
0.61 -
65.2 -
0.79-
48% of 23 duels -
0% of 3 situations -
Inferno5
60% -
0.76 -
91.8 -
1.02-
39% of 38 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -lxry plays

Across 80 matches -lxry averages K/R 0.73, ADR 84.1 and a rating of 0.97. Biggest strength: Rounds with first kill at 13%, better than 87% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 16.5 kills per match with 41% headshots. The strongest map is Mirage with a 65% win rate in 31 matches. In 25 of 80 matches the rating was 1.10 or higher (31%), in 40 it was below 0.90. In 77 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. Things go best on Mirage (+21 ELO, win rate 65%). Last 30 days: 19 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.