-luuki

AR
On FACEIT since 2014 285 matches tracked 68 matches in 30 days
ELO ▼ 179
1,907
30-day peak: 2,086
Rank SA ▲ 3,679 places
#3,497
30 days · prev. #7,176 · best #3,497
Last updated:

How does -luuki play?

Rating 0.97 (from 244 matches) K/R 0.70 ADR 77.4 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 96%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.96−0.06 · Ø 1.02 better than 29%
Pistol kills per match 3.2
Knife kills 8 in 285 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 26%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 29%
MVPs per match 2.6+0.3 · Ø 2.3 better than 83%
4Ks and aces 40x 4K, 3 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

3.6 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 47%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.32, Win rate +9 pp
= Stayed the same
K/R at 0.70, ADR at 76.9
▼ Got worse
Headshots −2 pp, ELO −145

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
98 matches · 45% win rate
On Anubis −22 ELO
24 matches · 54% win rate
On Fridays −43 ELO, win rate 37%

-luuki loses the most ELO on Mirage: −46 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Most kills in a match: 41 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
45% better than 30%
0.72 better than 45%
78.6 better than 44%
0.98 better than 38%
48% of 362 duels better than 34%
43% of 75 situations better than 66%
Cache51
51% -
0.71 -
78.4 -
0.96-
47% of 205 duels -
29% of 17 situations -
Ancient40
45% better than 30%
0.76 better than 63%
81.8 better than 57%
1.02 better than 52%
48% of 199 duels better than 34%
50% of 20 situations better than 78%
Nuke29
52% better than 37%
0.71 better than 31%
78.1 better than 32%
1.01 better than 38%
54% of 114 duels better than 61%
51% of 49 situations better than 83%
Anubis24
54% better than 59%
0.70 better than 32%
77.2 better than 32%
1.00 better than 41%
47% of 105 duels better than 26%
54% of 13 situations better than 88%
Inferno21
52% better than 43%
0.70 better than 37%
76.8 better than 33%
0.96 better than 29%
50% of 105 duels better than 42%
42% of 33 situations better than 61%
Dust 210
60% -
0.50 -
62.1 -
0.71-
43% of 30 duels -
60% of 5 situations -
Vertigo4
50% -
0.74 -
78.8 -
1.00-
47% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -luuki plays

Across 285 matches -luuki averages K/R 0.70 and ADR 77.4; the rating across the 244 rated matches is 0.97. Biggest strength: Headshot rate at 59%, better than 96% of level 9 players. Averages 15.3 kills per match with 59% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 73 of 244 matches the rating was 1.10 or higher (30%), in 108 it was below 0.90. In 231 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: October 2026 at 1.00. -luuki loses the most ELO on Mirage (−46 ELO, win rate 45%). Things go best on Inferno (+92 ELO, win rate 52%). Improved over the last three months: Rating +0.32, Win rate +9 pp. Got weaker: Headshots −2 pp, ELO −145. Unchanged in recent months: K/R at 0.70, ADR at 76.9. Last 30 days: 68 matches, win rate 53%, net ELO +185.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.