-lorf

Russia
On FACEIT since 2022 380 matches tracked 107 matches in 30 days
ELO ▼ 16
2,456
30-day peak: 2,501
Rank EU
#61,305
Russia #17,474 in Russia
Last updated:
Next update possible in 59m 22s

How does -lorf play?

Rating 0.99 K/R 0.71 ADR 75.7 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 380 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.9
Knife kills 9 in 380 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 50x 4K, 2 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, Headshots +2 pp, Win rate +16 pp
= Stayed the same
K/R at 0.71, ADR at 75.7
▼ Got worse
ELO −113

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −123 ELO
39 matches · 51% win rate
On Dust 2 −90 ELO
107 matches · 42% win rate
Between 12:00 and 18:00 −285 ELO, win rate 39%
On Wednesdays −60 ELO, win rate 34%

-lorf loses the most ELO on Anubis: −123 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.05 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
47% better than 30%
0.68 better than 21%
73.3 better than 14%
0.96 better than 24%
47% of 507 duels better than 25%
44% of 90 situations better than 69%
Dust 2107
42% better than 17%
0.72 better than 38%
77.9 better than 34%
1.01 better than 39%
48% of 517 duels better than 31%
40% of 67 situations better than 56%
Ancient61
61% better than 80%
0.69 better than 23%
72.7 better than 10%
0.97 better than 27%
46% of 257 duels better than 21%
32% of 31 situations better than 34%
Anubis39
51% better than 45%
0.75 right on the average
80.4 better than 46%
1.04 right on the average
51% of 195 duels better than 47%
39% of 18 situations better than 52%
Nuke20
45% better than 19%
0.69 better than 18%
75.5 better than 17%
0.96 better than 20%
49% of 83 duels better than 30%
33% of 12 situations better than 33%
Inferno14
50% -
0.76 -
78.4 -
1.09-
50% of 74 duels -
50% of 14 situations -
Cache7
29% -
0.75 -
83.4 -
1.03-
55% of 38 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -lorf plays

Across 380 matches -lorf averages K/R 0.71, ADR 75.7 and a rating of 0.99. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 61% headshots. The strongest map is Ancient with a 61% win rate in 61 matches. In 137 of 380 matches the rating was 1.10 or higher (36%), in 155 it was below 0.90. In 280 matches with detailed stats: 50 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. -lorf loses the most ELO on Anubis (−123 ELO, win rate 51%). Things go best on Ancient (+115 ELO, win rate 61%). Match no. 4 of the day goes best: 58% win rate, +107 ELO. Improved over the last three months: Rating +0.06, Headshots +2 pp, Win rate +16 pp. Got weaker: ELO −113. Unchanged in recent months: K/R at 0.71, ADR at 75.7. Last 30 days: 107 matches, win rate 49%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.