-lod
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average44% headshots and so well below the average (51%).
Impact
Weakness2.1 MVPs per match and so well below the average (2.4).
Utility and deaths
StrengthDied in 65% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.13. Last 3 months: 1.04 (at the start 1.13). Right on the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 82.0. Last 3 months: 77.1 (at the start 82.0). Slightly below the average (81.1).
Share of headshot kills
Best month: June 2026 with 48%. Last 3 months: 44% (at the start 48%). Well below the average (51%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 49% (at the start 67%). Just below the average (50%).
Best month: October 2026 with 2,622.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 284 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-lod loses the most ELO on Dust 2: −174 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 42 · Mirage
- Highest rating in a match: 2.02 · Mirage
Maps in detail
from the last 284 matchesCompared with players on the same level who have at least 15 matches on the map.
How -lod plays
Across 284 matches -lod averages K/R 0.72, ADR 77.5 and a rating of 1.05. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 44% headshots. The strongest map is Anubis with a 68% win rate in 25 matches. In 111 of 284 matches the rating was 1.10 or higher (39%), in 102 it was below 0.90. In 263 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: June 2026 at 1.13. -lod loses the most ELO on Dust 2 (−174 ELO, win rate 45%). Things go best on Mirage (+133 ELO, win rate 50%). Match no. 3 of the day goes best: 76% win rate, +125 ELO. Got weaker: K/R −0.06, Rating −0.09, ADR −4.9, Headshots −4 pp, Win rate −18 pp. Last 30 days: 118 matches, win rate 48%, net ELO −91.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.