-lod

Germany
On FACEIT since 2021 284 matches tracked 118 matches in 30 days
ELO ▼ 59
2,547
30-day peak: 2,622
Rank EU
#44,818
Germany #1,106 in Germany
Last updated:

How does -lod play?

Rating 1.05 K/R 0.72 ADR 77.5 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 284 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 13%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 3.2
Knife kills 10 in 284 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 25%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 26x 4K, 4 aces in 263 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 77%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −4.9, Headshots −4 pp, Win rate −18 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78). Slightly below the average (0.75).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −174 ELO
77 matches · 45% win rate
In match 2 of the day −99 ELO
52 matches · 38% win rate
Between 0:00 and 6:00 −51 ELO, win rate 44%

-lod loses the most ELO on Dust 2: −174 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
50% better than 38%
0.71 better than 30%
75.0 better than 18%
1.03 better than 44%
53% of 315 duels better than 57%
41% of 80 situations better than 59%
Dust 277
45% better than 24%
0.72 better than 37%
78.8 better than 37%
1.05 right on the average
53% of 234 duels better than 58%
36% of 66 situations better than 40%
Ancient42
48% better than 35%
0.71 better than 29%
77.2 better than 26%
1.02 better than 40%
55% of 94 duels better than 68%
39% of 36 situations better than 54%
Anubis25
68% better than 89%
0.80 better than 73%
81.0 better than 45%
1.18 better than 85%
57% of 60 duels better than 76%
64% of 28 situations better than 93%
Nuke16
63% better than 73%
0.76 right on the average
81.1 better than 43%
1.09 better than 62%
64% of 53 duels better than 95%
50% of 10 situations better than 72%
Cache8
38% -
0.64 -
76.7 -
0.94-
53% of 36 duels -
33% of 6 situations -
Inferno8
38% -
0.71 -
82.5 -
1.01-
62% of 29 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -lod plays

Across 284 matches -lod averages K/R 0.72, ADR 77.5 and a rating of 1.05. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 44% headshots. The strongest map is Anubis with a 68% win rate in 25 matches. In 111 of 284 matches the rating was 1.10 or higher (39%), in 102 it was below 0.90. In 263 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: June 2026 at 1.13. -lod loses the most ELO on Dust 2 (−174 ELO, win rate 45%). Things go best on Mirage (+133 ELO, win rate 50%). Match no. 3 of the day goes best: 76% win rate, +125 ELO. Got weaker: K/R −0.06, Rating −0.09, ADR −4.9, Headshots −4 pp, Win rate −18 pp. Last 30 days: 118 matches, win rate 48%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.