-lmn--
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.02).
Impact
WeaknessExactly 3 kills in 2.8% of rounds and so well below the average (4.1%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: September 2026 with 0.67.
Rating, 1.00 is an average match
Best month: August 2026 with 0.95.
Damage per round (ADR)
Best month: August 2026 with 74.6.
Share of headshot kills
Best month: August 2026 with 54%.
Matches won (win rate)
Best month: August 2026 with 64%.
Best month: September 2026 with 2,050.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 54%.
Patterns
From the last 98 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-lmn-- loses the most ELO on Anubis: −52 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Nuke
- Highest rating in a match: 1.57 · Mirage
- Longest win streak: 4 wins in a row · Anubis
Maps in detail
from the last 98 matchesCompared with players on the same level who have at least 15 matches on the map.
How -lmn-- plays
Across 98 matches -lmn-- averages K/R 0.66, ADR 72.7 and a rating of 0.94. Most room to improve: 3K rounds at 2.8%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 51% headshots. The strongest map is Ancient with a 55% win rate in 20 matches. In 30 of 98 matches the rating was 1.10 or higher (31%), in 45 it was below 0.90. In 98 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 0.95. -lmn-- loses the most ELO on Anubis (−52 ELO, win rate 50%). Match no. 2 of the day goes best: 58% win rate, −75 ELO. Last 30 days: 31 matches, win rate 52%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.