-liper

Russia
On FACEIT since 2025 97 matches tracked 60 matches in 30 days
ELO ▲ 129
2,279
30-day peak: 2,279
Rank EU
#106,507
Russia #30,356 in Russia
Last updated:
Next update possible in 1h 52m

How does -liper play?

Rating 1.05 K/R 0.76 ADR 82.9 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 97 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.2
Zeus kills1 in 97 matches
Knife kills 3 in 97 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 69%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 27x 4K, 5 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -liper is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
38 matches · 45% win rate
On Dust 2 −25 ELO
21 matches · 67% win rate
In match 1 of the day +1 ELO
25 matches · 44% win rate

-liper loses the most ELO on Mirage: −50 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 2.10 · Ancient

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
45% better than 24%
0.76 better than 57%
84.2 better than 65%
1.07 better than 60%
46% of 180 duels better than 21%
28% of 29 situations better than 22%
Dust 221
67% better than 92%
0.75 right on the average
81.1 better than 49%
1.08 better than 63%
49% of 101 duels better than 37%
75% of 4 situations better than 99%
Anubis16
13% better than 1%
0.67 better than 17%
75.3 better than 19%
0.88 better than 7%
36% of 70 duels better than 1%
38% of 16 situations right on the average
Ancient12
58% -
0.78 -
83.7 -
1.05-
52% of 56 duels -
0% of 3 situations -
Nuke6
100% -
0.90 -
94.6 -
1.28-
43% of 21 duels -
57% of 7 situations -
Cache3
67% -
0.84 -
92.5 -
1.15-
44% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -liper plays

Across 97 matches -liper averages K/R 0.76, ADR 82.9 and a rating of 1.05. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 55% headshots. The strongest map is Dust 2 with a 67% win rate in 21 matches. In 39 of 97 matches the rating was 1.10 or higher (40%), in 36 it was below 0.90. In 97 matches with detailed stats: 27 4Ks and 5 aces. -liper loses the most ELO on Mirage (−50 ELO, win rate 45%). Things go best in match 2 of the day (−25 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, −25 ELO. Last 30 days: 60 matches, win rate 52%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.