-lexu_

South Georgia & South Sandwich Islands
187 matches tracked 25 matches in 30 days
Last updated:

How does -lexu_ play?

Rating 1.00 (from 137 matches) K/R 0.73 ADR 80.3 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 51%+1 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 9%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (45%).

Headshot rate 50%+5 pp · Ø 45% better than 77%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 0.96−0.03 · Ø 0.99 better than 44%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 72%
MVPs per match 2.4+0.2 · Ø 2.2 better than 79%
4Ks and aces 25x 4K, 4 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 67%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 33%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 73%
Deaths per round 77%+4 pp · Ø 73% better than 11%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, ADR +4.6, Headshots +2 pp, Win rate +15 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.89
AprMayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.72).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
35 matches · 37% win rate
In match 3 of the day ±0 ELO
28 matches · 29% win rate
Between 12:00 and 18:00 +30 ELO, win rate 41%
On Tuesdays +23 ELO, win rate 30%

-lexu_ loses the most ELO in match 2 of the day: ±0 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.75 · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
47% better than 39%
0.74 better than 62%
82.0 better than 68%
1.05 better than 72%
52% of 197 duels better than 62%
50% of 18 situations better than 82%
Dust 239
46% better than 37%
0.77 better than 79%
86.0 better than 85%
1.05 better than 72%
47% of 165 duels better than 35%
71% of 14 situations better than 98%
Ancient29
59% better than 75%
0.72 better than 55%
79.7 better than 54%
1.00 better than 61%
57% of 117 duels better than 88%
63% of 8 situations better than 96%
Anubis26
42% better than 22%
0.69 better than 36%
76.1 better than 34%
0.92 better than 25%
49% of 81 duels right on the average
29% of 7 situations better than 30%
Inferno16
31% better than 4%
0.74 better than 68%
79.5 better than 54%
0.97-
58% of 50 duels better than 87%
0% of 3 situations better than 2%
Cache14
71% -
0.69 -
74.3 -
0.91-
46% of 69 duels -
0% of 2 situations -
Nuke11
64% -
0.75 -
76.8 -
1.01-
55% of 38 duels -
67% of 3 situations -
Overpass3
33% -
0.65 -
64.6 -
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-
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Compared with players on the same level who have at least 15 matches on the map.

How -lexu_ plays

Across 187 matches -lexu_ averages K/R 0.73 and ADR 80.3; the rating across the 137 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 6 players. Most room to improve: Deaths per round at 77%, better than only 11% of level 6 players. Averages 16.1 kills per match with 50% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 51 of 137 matches the rating was 1.10 or higher (37%), in 58 it was below 0.90. In 136 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: October 2026 at 1.20. -lexu_ loses the most ELO in match 2 of the day (±0 ELO, win rate 37%). Things go best on Dust 2 (+112 ELO, win rate 46%). From match no. 5 of the day on, things go best: 67% win rate, +87 ELO. Improved over the last three months: K/R +0.04, ADR +4.6, Headshots +2 pp, Win rate +15 pp. Last 30 days: 25 matches, win rate 36%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.