-lentyypeek-

Kosovo
172 matches tracked
Last updated:

How does -lentyypeek- play?

Rating 1.10 (from 125 matches) K/R 0.79 ADR 84.5 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 125 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 31%+11 pp · Ø 20% better than 93%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 91%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.09+0.09 · Ø 1.00 better than 79%
Pistol kills per match 3.4
Knife kills 8 in 172 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.1%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 86%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 22x 4K, 3 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.28).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 96%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 84.4, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months unchanged at 0.79. Clearly above the average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
26 matches · 54% win rate
On Thursdays ±0 ELO, win rate 42%

-lentyypeek- loses the most ELO on Dust 2: −27 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Highest rating in a match: 2.32 · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% better than 53%
0.80 better than 80%
85.5 better than 76%
1.08 better than 72%
53% of 108 duels better than 65%
39% of 18 situations better than 53%
Ancient34
53% better than 58%
0.83 better than 89%
88.1 better than 86%
1.15 better than 89%
54% of 101 duels better than 70%
39% of 28 situations better than 54%
Anubis26
42% better than 21%
0.71 better than 37%
77.2 better than 32%
1.00 better than 41%
56% of 70 duels better than 78%
27% of 11 situations better than 25%
Dust 226
54% better than 63%
0.78 better than 73%
85.1 better than 75%
1.00 better than 44%
44% of 77 duels better than 16%
57% of 7 situations better than 90%
Inferno23
48% better than 34%
0.84 better than 85%
87.2 better than 77%
1.21 better than 88%
56% of 75 duels better than 70%
23% of 13 situations better than 17%
Cache9
56% -
0.66 -
74.6 -
0.99-
36% of 11 duels -
50% of 2 situations -
Vertigo6
83% -
0.89 -
90.0 -
1.24-
75% of 24 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -lentyypeek- plays

Across 172 matches -lentyypeek- averages K/R 0.79 and ADR 84.5; the rating across the 125 rated matches is 1.10. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 17.1 kills per match with 57% headshots. The strongest map is Dust 2 with a 54% win rate in 26 matches. In 58 of 125 matches the rating was 1.10 or higher (46%), in 33 it was below 0.90. In 103 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.12. -lentyypeek- loses the most ELO on Dust 2 (−27 ELO, win rate 54%). Things go best on Ancient (+45 ELO, win rate 53%). Improved over the last three months: Headshots +5 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 84.4, Win rate at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.