-legall

Kazakhstan
On FACEIT since 2022 191 matches tracked 73 matches in 30 days
ELO ▲ 523
3,199
30-day peak: 3,199
Rank EU ▲ 2,377 places
#3,719
Kazakhstan #135 in Kazakhstan
30 days · prev. #6,096 · best #2,927
Last updated:

How does -legall play?

Rating 1.07 K/R 0.75 ADR 81.4 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 191 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 15% weak 0.75 to 0.89 11% very weak below 0.75 27%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 2.6
Knife kills 1 in 191 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 10%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 24x 4K, 2 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.22, Rating −0.31, ADR −16.5, Headshots −4 pp, Win rate −15 pp, ELO −112

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.69 (at the start 0.91). Clearly below the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
25 matches · 64% win rate
On Mirage −46 ELO
91 matches · 56% win rate
Between 18:00 and 24:00 −2 ELO, win rate 53%
On Fridays −2 ELO, win rate 50%

-legall loses the most ELO on Ancient: −51 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.71 · Dust 2
  3. Longest win streak: 20 wins in a row · Nuke

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
56% better than 55%
0.72 better than 31%
77.6 better than 27%
1.03 better than 37%
56% of 386 duels better than 70%
45% of 40 situations better than 70%
Dust 245
64% better than 82%
0.75 better than 45%
82.6 better than 52%
1.09 better than 54%
53% of 212 duels right on the average
41% of 17 situations better than 55%
Ancient25
64% better than 79%
0.81 better than 74%
88.2 better than 78%
1.10 better than 63%
55% of 128 duels better than 66%
42% of 12 situations better than 60%
Anubis13
69% -
0.85 -
89.8 -
1.23-
59% of 71 duels -
50% of 4 situations -
Nuke9
67% -
0.82 -
84.7 -
1.12-
60% of 58 duels -
44% of 9 situations -
Cache5
40% -
0.61 -
71.5 -
0.78-
50% of 30 duels -
-
Inferno3
67% -
0.81 -
90.1 -
1.31-
52% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -legall plays

Across 191 matches -legall averages K/R 0.75, ADR 81.4 and a rating of 1.07. Averages 16.0 kills per match with 53% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 89 of 191 matches the rating was 1.10 or higher (47%), in 73 it was below 0.90. In 135 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.26. -legall loses the most ELO on Ancient (−51 ELO, win rate 64%). Things go best on Dust 2 (+62 ELO, win rate 64%). Match no. 2 of the day goes best: 70% win rate, −102 ELO. Got weaker: K/R −0.22, Rating −0.31, ADR −16.5, Headshots −4 pp, Win rate −15 pp, ELO −112. Last 30 days: 73 matches, win rate 59%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.