-lbd

Syria
206 matches tracked
Last updated:

How does -lbd play?

Rating 0.95 (from 159 matches) K/R 0.67 ADR 72.5 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 159 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 0.92−0.08 · Ø 1.00 better than 19%
Pistol kills per match 2.9
Knife kills 1 in 206 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 15%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 13x 4K, 0 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 9%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 91%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Headshots +3 pp
= Stayed the same
ADR at 72.3, Win rate at 43%
▼ Got worse
ELO −229

Aug to Sep 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.68 (at the start 0.62). Slightly below the average (0.73).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −100 ELO
51 matches · 35% win rate
On Mirage −50 ELO
46 matches · 41% win rate
On Sundays −50 ELO, win rate 29%

-lbd loses the most ELO on Dust 2: −100 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Ancient
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
35% better than 9%
0.64 better than 12%
68.1 better than 5%
0.91 better than 16%
42% of 154 duels better than 11%
33% of 27 situations better than 39%
Mirage46
41% better than 19%
0.66 better than 21%
73.5 better than 20%
0.90 better than 17%
52% of 126 duels better than 61%
55% of 20 situations better than 87%
Ancient29
52% right on the average
0.73 right on the average
76.8 better than 27%
1.10 better than 81%
56% of 71 duels better than 76%
31% of 16 situations better than 32%
Anubis25
56% better than 63%
0.71 better than 39%
77.1 better than 32%
1.02 right on the average
56% of 70 duels better than 77%
40% of 10 situations better than 57%
Inferno21
33% better than 6%
0.65 better than 14%
73.2 better than 14%
0.97-
54% of 54 duels better than 60%
22% of 9 situations better than 16%
Nuke21
52% better than 39%
0.64 better than 5%
71.2 better than 6%
0.84 better than 2%
44% of 61 duels better than 12%
42% of 19 situations better than 55%
Cache12
75% -
0.69 -
69.4 -
1.01-
39% of 44 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -lbd plays

Across 206 matches -lbd averages K/R 0.67 and ADR 72.5; the rating across the 159 rated matches is 0.95. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Utility damage per round at 2.3, better than only 9% of level 9 players. Averages 14.4 kills per match with 57% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 42 of 159 matches the rating was 1.10 or higher (26%), in 73 it was below 0.90. In 139 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. -lbd loses the most ELO on Dust 2 (−100 ELO, win rate 35%). Things go best on Anubis (+51 ELO, win rate 56%). Match no. 4 of the day goes best: 52% win rate, +3 ELO. Improved over the last three months: K/R +0.06, Headshots +3 pp. Got weaker: ELO −229. Unchanged in recent months: ADR at 72.3, Win rate at 43%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.