-lap

Russia
On FACEIT since 2025 138 matches tracked 23 matches in 30 days
ELO ▲ 70
2,094
30-day peak: 2,094
Rank EU
#184,517
Russia #52,228 in Russia
Last updated:

How does -lap play?

Rating 0.97 K/R 0.66 ADR 70.9 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 138 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.5
Knife kills 1 in 138 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 15x 4K, 3 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.10
= Stayed the same
ADR at 71.0, Win rate at 49%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.67 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −114 ELO
28 matches · 61% win rate
On Mirage −33 ELO
29 matches · 38% win rate
On Saturdays −24 ELO, win rate 33%

-lap loses the most ELO on Ancient: −114 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 1.76 · Anubis
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
47% better than 33%
0.64 better than 8%
68.3 better than 3%
0.93 better than 17%
50% of 137 duels better than 42%
53% of 17 situations better than 86%
Mirage29
38% better than 10%
0.64 better than 11%
67.7 better than 4%
0.97 better than 31%
43% of 93 duels better than 11%
55% of 29 situations better than 88%
Ancient28
61% better than 81%
0.74 right on the average
79.2 better than 36%
1.07 better than 65%
54% of 134 duels better than 66%
54% of 13 situations better than 86%
Nuke18
50% better than 36%
0.68 better than 14%
69.8 better than 3%
0.99 better than 27%
57% of 49 duels better than 72%
40% of 10 situations right on the average
Anubis13
62% -
0.59 -
66.7 -
0.91-
42% of 59 duels -
25% of 8 situations -
Inferno7
43% -
0.71 -
80.5 -
1.00-
52% of 33 duels -
63% of 8 situations -
Cache5
40% -
0.55 -
56.4 -
0.77-
52% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -lap plays

Across 138 matches -lap averages K/R 0.66, ADR 70.9 and a rating of 0.97. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 70.9, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 42% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 45 of 138 matches the rating was 1.10 or higher (33%), in 63 it was below 0.90. In 118 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 1.00. -lap loses the most ELO on Ancient (−114 ELO, win rate 61%). Improved over the last three months: K/R +0.04, Rating +0.10. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 71.0, Win rate at 49%. Last 30 days: 23 matches, win rate 57%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.