-landscape

Russia
On FACEIT since 2023 188 matches tracked 49 matches in 30 days
Last updated:

How does -landscape play?

Rating 0.93 K/R 0.67 ADR 74.7 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 188 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 8% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.92−0.12 · Ø 1.04 better than 8%
Pistol kills per match 2.8
Zeus kills1 in 188 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 17%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 5%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 16x 4K, 0 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 74.0, ELO at 2,404
▼ Got worse
K/R −0.04, Rating −0.12, Headshots −4 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −55 ELO
43 matches · 47% win rate
On Ancient −30 ELO
32 matches · 44% win rate
Between 0:00 and 6:00 −11 ELO, win rate 45%
On Sundays −80 ELO, win rate 35%

-landscape loses the most ELO in match 1 of the day: −55 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
62% better than 84%
0.68 better than 18%
74.6 better than 16%
0.94 better than 15%
45% of 316 duels better than 14%
41% of 29 situations better than 59%
Dust 259
56% better than 63%
0.65 better than 10%
73.1 better than 12%
0.93 better than 13%
48% of 258 duels better than 29%
39% of 23 situations better than 49%
Ancient32
44% better than 22%
0.69 better than 21%
77.7 better than 27%
0.92 better than 12%
50% of 149 duels better than 38%
37% of 19 situations better than 48%
Anubis14
36% -
0.66 -
76.6 -
0.92-
44% of 78 duels -
14% of 7 situations -
Nuke7
71% -
0.73 -
76.5 -
1.06-
41% of 37 duels -
67% of 3 situations -
Cache3
33% -
0.55 -
63.2 -
0.71-
39% of 18 duels -
100% of 1 situations -
Inferno3
100% -
0.67 -
75.3 -
0.98-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -landscape plays

Across 188 matches -landscape averages K/R 0.67, ADR 74.7 and a rating of 0.93. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 56% headshots. The strongest map is Mirage with a 62% win rate in 69 matches. In 46 of 188 matches the rating was 1.10 or higher (24%), in 100 it was below 0.90. In 108 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: June 2026 at 1.13. -landscape loses the most ELO in match 1 of the day (−55 ELO, win rate 47%). Things go best from match 5 of the day (+85 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +85 ELO. Got weaker: K/R −0.04, Rating −0.12, Headshots −4 pp, Win rate −9 pp. Unchanged in recent months: ADR at 74.0, ELO at 2,404. Last 30 days: 49 matches, win rate 55%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.