-landscape
How does -landscape play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (52%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.04).
Impact
Weakness1.8 MVPs per match and so well below the average (2.4).
Utility and deaths
AverageDied in 73% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.13. Last 3 months: 0.89 (at the start 1.01). Well below the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 80.1. Last 3 months: 74.0 (at the start 76.0). Clearly below the average (81.1).
Share of headshot kills
Best month: July 2026 with 60%. Last 3 months: 55% (at the start 59%). Clearly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 52% (at the start 61%). Slightly above the average (50%).
Best month: August 2026 with 2,464. Last 3 months: 2,404 (at the start 2,405).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 188 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-landscape loses the most ELO in match 1 of the day: −55 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.15 · Mirage
Maps in detail
from the last 188 matchesCompared with players on the same level who have at least 15 matches on the map.
How -landscape plays
Across 188 matches -landscape averages K/R 0.67, ADR 74.7 and a rating of 0.93. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 56% headshots. The strongest map is Mirage with a 62% win rate in 69 matches. In 46 of 188 matches the rating was 1.10 or higher (24%), in 100 it was below 0.90. In 108 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: June 2026 at 1.13. -landscape loses the most ELO in match 1 of the day (−55 ELO, win rate 47%). Things go best from match 5 of the day (+85 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +85 ELO. Got weaker: K/R −0.04, Rating −0.12, Headshots −4 pp, Win rate −9 pp. Unchanged in recent months: ADR at 74.0, ELO at 2,404. Last 30 days: 49 matches, win rate 55%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.