-kz

China
On FACEIT since 2021 364 matches tracked 139 matches in 30 days
Last updated:
Next update possible in 1h 21m

How does -kz play?

Rating 1.13 K/R 0.81 ADR 86.8 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 364 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 3.4
Zeus kills1 in 364 matches
Knife kills 13 in 364 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 79x 4K, 11 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Win rate +9 pp
= Stayed the same
Rating at 1.14, ADR at 87.1, ELO at 2,588
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −81 ELO
21 matches · 38% win rate
On Ancient −26 ELO
56 matches · 50% win rate
On Sundays −36 ELO, win rate 44%

-kz loses the most ELO on Nuke: −81 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.95 · Mirage

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
48% better than 31%
0.79 better than 70%
87.6 better than 78%
1.12 better than 74%
54% of 650 duels better than 63%
34% of 62 situations better than 36%
Dust 2110
51% better than 43%
0.84 better than 85%
89.2 better than 82%
1.18 better than 84%
55% of 612 duels better than 67%
26% of 57 situations better than 18%
Ancient56
50% better than 39%
0.79 better than 65%
83.4 better than 53%
1.13 better than 75%
46% of 322 duels better than 17%
19% of 31 situations better than 8%
Anubis30
57% better than 66%
0.81 better than 78%
87.3 better than 78%
1.15 better than 81%
52% of 153 duels right on the average
43% of 21 situations better than 59%
Inferno24
38% better than 6%
0.77 right on the average
85.1 better than 54%
1.06 better than 41%
58% of 107 duels better than 70%
22% of 9 situations better than 14%
Nuke21
38% better than 7%
0.73 better than 35%
79.6 better than 35%
1.02 better than 37%
45% of 115 duels better than 16%
50% of 10 situations better than 76%
Cache7
57% -
0.91 -
87.8 -
1.22-
63% of 38 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -kz plays

Across 364 matches -kz averages K/R 0.81, ADR 86.8 and a rating of 1.13. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 53% headshots. The strongest map is Anubis with a 57% win rate in 30 matches. In 188 of 364 matches the rating was 1.10 or higher (52%), in 102 it was below 0.90. In 294 matches with detailed stats: 79 4Ks and 11 aces. Best month by rating: August 2026 at 1.17. -kz loses the most ELO on Nuke (−81 ELO, win rate 38%). Things go best on Mirage (+65 ELO, win rate 48%). Match no. 1 of the day goes best: 55% win rate, −65 ELO. Improved over the last three months: K/R +0.04, Win rate +9 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 1.14, ADR at 87.1, ELO at 2,588. Last 30 days: 139 matches, win rate 50%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.