-kyur3

United Arab Emirates
On FACEIT since 2025 242 matches tracked 81 matches in 30 days
Last updated:

How does -kyur3 play?

Rating 1.03 K/R 0.72 ADR 76.7 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 242 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 18%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 3.3
Knife kills 1 in 242 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 59%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 38x 4K, 2 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +8 pp, ELO +525
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 76.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.73).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
48 matches · 56% win rate
On Anubis −5 ELO
41 matches · 61% win rate
On Tuesdays −28 ELO, win rate 41%

-kyur3 loses the most ELO on Dust 2: −53 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Highest rating in a match: 2.17 · Anubis
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
53% better than 58%
0.71 better than 41%
75.7 better than 30%
1.00 better than 47%
53% of 220 duels better than 66%
24% of 50 situations better than 16%
Dust 248
56% better than 69%
0.76 better than 70%
81.5 better than 60%
1.08 better than 74%
53% of 150 duels better than 65%
32% of 37 situations better than 35%
Ancient45
56% better than 67%
0.70 better than 31%
74.9 better than 19%
0.97 better than 32%
50% of 132 duels better than 45%
34% of 32 situations better than 42%
Anubis41
61% better than 80%
0.76 better than 64%
77.5 better than 34%
1.11 better than 78%
56% of 121 duels better than 77%
44% of 32 situations better than 69%
Nuke15
60% better than 65%
0.75 better than 46%
77.3 better than 23%
1.08 better than 56%
48% of 48 duels better than 26%
53% of 15 situations better than 82%
Cache11
27% -
0.70 -
77.3 -
0.96-
28% of 32 duels -
0% of 4 situations -
Inferno8
25% -
0.59 -
63.6 -
0.90-
50% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -kyur3 plays

Across 242 matches -kyur3 averages K/R 0.72, ADR 76.7 and a rating of 1.03. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 16.1 kills per match with 51% headshots. The strongest map is Anubis with a 61% win rate in 41 matches. In 98 of 242 matches the rating was 1.10 or higher (40%), in 85 it was below 0.90. In 171 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. -kyur3 loses the most ELO on Dust 2 (−53 ELO, win rate 56%). Things go best on Mirage (+98 ELO, win rate 53%). Match no. 4 of the day goes best: 66% win rate, −22 ELO. Improved over the last three months: Headshots +3 pp, Win rate +8 pp, ELO +525. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 76.7. Last 30 days: 81 matches, win rate 56%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.