-kver

Russia
159 matches tracked
ELO
3,028
Peak across the last 159 matches: 3,191
Rank EU ▼ 895 places
#7,295
Russia #2,083 in Russia
30 days · prev. #6,400 · best #6,400
Last updated:

How does -kver play?

Rating 1.11 K/R 0.77 ADR 81.6 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 159 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.0
Knife kills 3 in 159 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 56%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 15x 4K, 3 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.11
= Stayed the same
ADR at 82.9, Win rate at 52%, ELO at 3,013
▼ Got worse
Headshots −2 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Last 3 months: 0.79 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −144 ELO
62 matches · 45% win rate
On Dust 2 −64 ELO
41 matches · 56% win rate
Between 12:00 and 18:00 −240 ELO, win rate 44%
On Wednesdays −30 ELO, win rate 43%

-kver loses the most ELO on Mirage: −144 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.16 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
45% better than 14%
0.76 right on the average
82.5 better than 51%
1.08 better than 54%
50% of 241 duels better than 34%
39% of 31 situations right on the average
Dust 241
56% better than 54%
0.77 better than 55%
80.7 better than 43%
1.13 better than 67%
46% of 135 duels better than 17%
44% of 27 situations better than 64%
Ancient25
48% better than 26%
0.73 better than 35%
78.2 better than 28%
1.04 better than 43%
56% of 106 duels better than 70%
14% of 14 situations better than 5%
Nuke18
67% better than 77%
0.81 better than 69%
82.1 better than 47%
1.16 better than 73%
56% of 66 duels better than 64%
33% of 18 situations better than 33%
Anubis12
58% -
0.86 -
86.3 -
1.24-
51% of 37 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -kver plays

Across 159 matches -kver averages K/R 0.77, ADR 81.6 and a rating of 1.11. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 60% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 81 of 159 matches the rating was 1.10 or higher (51%), in 47 it was below 0.90. In 92 matches with detailed stats: 15 4Ks and 3 aces. -kver loses the most ELO on Mirage (−144 ELO, win rate 45%). Improved over the last three months: K/R +0.05, Rating +0.11. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 82.9, Win rate at 52%, ELO at 3,013.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.