-kver
Name history of -kver
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average60% headshots and so well above the average (53%).
Impact
AverageExactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.79 (at the start 0.74). Slightly above the average (0.75).
Rating, 1.00 is an average match
Last 3 months: 1.15 (at the start 1.04). Clearly above the average (1.05).
Damage per round (ADR)
Last 3 months: 82.9 (at the start 79.3). Just above the average (80.9).
Share of headshot kills
Last 3 months: 59% (at the start 61%). Well above the average (53%).
Matches won (win rate)
Last 3 months unchanged at 52%. Just below the average (53%).
Last 3 months: 3,013 (at the start 2,976).
Rounds with first kill
1v1 clutches won
Patterns
From the last 159 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-kver loses the most ELO on Mirage: −144 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Mirage
- Highest rating in a match: 2.16 · Mirage
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 159 matchesCompared with players on the same level who have at least 15 matches on the map.
How -kver plays
Across 159 matches -kver averages K/R 0.77, ADR 81.6 and a rating of 1.11. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 60% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 81 of 159 matches the rating was 1.10 or higher (51%), in 47 it was below 0.90. In 92 matches with detailed stats: 15 4Ks and 3 aces. -kver loses the most ELO on Mirage (−144 ELO, win rate 45%). Improved over the last three months: K/R +0.05, Rating +0.11. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 82.9, Win rate at 52%, ELO at 3,013.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.