-kuzich
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so well above the average (49%).
Clutch
Strength33% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.27 K/D and so well above the average (0.97).
Impact
StrengthExactly 2 kills in 17.7% of rounds and so well above the average (12.8%).
Utility and deaths
Average1.3 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.92. Last 3 months: 0.84 (at the start 0.92). Well above the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.34. Last 3 months: 1.20 (at the start 1.34). Well above the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 93.1. Last 3 months: 81.6 (at the start 93.1). Slightly above the average (78.5).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months unchanged at 49%. Just above the average (48%).
Matches won (win rate)
Best month: October 2026 with 88%. Last 3 months: 75% (at the start 52%). Well above the average (46%).
Best month: October 2026 with 1,775. Last 3 months: 1,655 (at the start 1,364).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 60%.
Patterns
From the last 45 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 2.77 · Dust 2
- Most kills in a match: 38 · Mirage
Maps in detail
from the last 45 matchesCompared with players on the same level who have at least 15 matches on the map.
How -kuzich plays
Across 45 matches -kuzich averages K/R 0.88, ADR 87.1 and a rating of 1.27. Biggest strength: Rating at 1.27, better than 99% of level 8 players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 8 players. Averages 19.1 kills per match with 49% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 30 of 45 matches the rating was 1.10 or higher (67%), in 6 it was below 0.90. In 24 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.34. Things go best in match 1 of the day (−5 ELO, win rate 75%). Match no. 1 of the day goes best: 75% win rate, −5 ELO. Improved over the last three months: Win rate +23 pp, ELO +291. Got weaker: K/R −0.08, Rating −0.14, ADR −11.5. Unchanged in recent months: Headshots at 49%. Last 30 days: 19 matches, win rate 79%, net ELO +49.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.