-kussen
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Weakness5% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.06 K/D and so just above the average (1.02).
Impact
Strength2.8 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.86. Last 3 months: 0.76 (at the start 0.86). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.17. Last 3 months: 1.04 (at the start 1.17). Just above the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 92.6. Last 3 months: 85.3 (at the start 92.6). Clearly above the average (80.0).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 50% (at the start 46%). Right on the average (50%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 50% (at the start 57%). Just above the average (49%).
Best month: September 2026 with 2,230. Last 3 months: 2,033 (at the start 2,038).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 6%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-kussen loses the most ELO from match 5 of the day: +26 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.36 · Mirage
- Longest win streak: 8 wins in a row · Cache
- Most kills in a match: 34 · Nuke
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How -kussen plays
Across 61 matches -kussen averages K/R 0.80, ADR 87.9 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 87.9, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 49% headshots. The strongest map is Mirage with a 68% win rate in 22 matches. In 26 of 61 matches the rating was 1.10 or higher (43%), in 23 it was below 0.90. In 40 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. -kussen loses the most ELO from match 5 of the day (+26 ELO, win rate 38%). Things go best on Mirage (+25 ELO, win rate 68%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.10, Rating −0.13, ADR −7.3, Win rate −7 pp. Unchanged in recent months: ELO at 2,033.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.